Implemented GMM loading (and, once the GMM supports it, saving) for SCUMM
svn-id: r34913
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11 changed files with 52 additions and 18 deletions
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@ -265,7 +265,7 @@ bool Engine::canLoadGameStateCurrently() {
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return false;
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}
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int Engine::saveGameState(int slot) {
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int Engine::saveGameState(int slot, const char *desc) {
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// Do nothing by default
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return 0;
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}
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