Implemented GMM loading (and, once the GMM supports it, saving) for SCUMM
svn-id: r34913
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11 changed files with 52 additions and 18 deletions
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@ -167,7 +167,9 @@ public:
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/**
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* Load a game state.
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* @param slot the slot from which a savestate should be loaded
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* @return returns 0 on success, anything else indicates failure
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*
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* @todo define proper error values
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*/
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virtual int loadGameState(int slot);
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@ -179,12 +181,13 @@ public:
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/**
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* Save a game state.
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* @param slot the slot into which the savestate should be stored
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* @param desc a description for the savestate, entered by the user
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* @return returns 0 on success, anything else indicates failure
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*
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* @todo define proper error values
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* @todo actually we need to pass the user entered name to the engine
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*/
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virtual int saveGameState(int slot);
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virtual int saveGameState(int slot, const char *desc);
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/**
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* Indicates whether a game state can be saved.
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