Implemented GMM loading (and, once the GMM supports it, saving) for SCUMM

svn-id: r34913
This commit is contained in:
Max Horn 2008-11-06 15:41:38 +00:00
parent edf9f24926
commit 8f33d4a40a
11 changed files with 52 additions and 18 deletions

View file

@ -316,7 +316,7 @@ void ToucheEngine::loadGameStateData(Common::ReadStream *stream) {
debug(0, "Loaded state, current episode %d", _currentEpisodeNum);
}
bool ToucheEngine::saveGameState(int num, const char *description) {
int ToucheEngine::saveGameState(int num, const char *description) {
bool saveOk = false;
char gameStateFileName[64];
generateGameStateFileName(num, gameStateFileName, 63);