Implemented GMM loading (and, once the GMM supports it, saving) for SCUMM
svn-id: r34913
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11 changed files with 52 additions and 18 deletions
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@ -316,7 +316,7 @@ void ToucheEngine::loadGameStateData(Common::ReadStream *stream) {
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debug(0, "Loaded state, current episode %d", _currentEpisodeNum);
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}
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bool ToucheEngine::saveGameState(int num, const char *description) {
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int ToucheEngine::saveGameState(int num, const char *description) {
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bool saveOk = false;
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char gameStateFileName[64];
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generateGameStateFileName(num, gameStateFileName, 63);
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