Major revamping of the BS2 memory manager and, some small changes to the
resource manager. All new code! All new bugs! svn-id: r13603
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43 changed files with 844 additions and 1589 deletions
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@ -50,7 +50,7 @@ void Debugger::makeDebugTextBlock(char *text, int16 x, int16 y) {
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assert(blockNo < MAX_DEBUG_TEXTS);
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_debugTextBlocks[blockNo] = _vm->_fontRenderer->buildNewBloc((uint8 *) text, x, y, 640 - x, 0, RDSPR_DISPLAYALIGN, CONSOLE_FONT_ID, NO_JUSTIFICATION);
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_debugTextBlocks[blockNo] = _vm->_fontRenderer->buildNewBloc((byte *) text, x, y, 640 - x, 0, RDSPR_DISPLAYALIGN, CONSOLE_FONT_ID, NO_JUSTIFICATION);
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}
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void Debugger::buildDebugText(void) {
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@ -290,7 +290,7 @@ void Debugger::buildDebugText(void) {
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// memory indicator - this should come last, to show all the
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// sprite blocks above!
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_vm->_memory->memoryString(buf);
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_vm->_memory->memStatusStr(buf);
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makeDebugTextBlock(buf, 0, 0);
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}
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}
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