Fix crash introduced by recent code unification. (Mind you, I'm still
extremely grateful that the BS1 and BS2 cutscene players are finally sharing at least some of their code now.) svn-id: r13360
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@ -35,7 +35,7 @@
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namespace Sword2 {
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AnimationState::AnimationState(Sword2Engine *vm)
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: BaseAnimationState(_vm->_mixer, _vm->_system, 640, 480), _vm(vm) {
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: BaseAnimationState(vm->_mixer, vm->_system, 640, 480), _vm(vm) {
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}
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AnimationState::~AnimationState() {
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