Removed the (useless, thanks to resTypeFromId) 'name' parameter from readResTypeList
svn-id: r25828
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parent
04a18dd7c4
commit
8fa6a1ffd5
6 changed files with 34 additions and 34 deletions
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@ -367,7 +367,7 @@ void ScummEngine_v7::readIndexBlock(uint32 blocktype, uint32 itemsize) {
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break;
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case MKID_BE('DRSC'): // Used by: COMI
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readResTypeList(rtRoomScripts, "room script");
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readResTypeList(rtRoomScripts);
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break;
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default:
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@ -381,15 +381,15 @@ void ScummEngine_v70he::readIndexBlock(uint32 blocktype, uint32 itemsize) {
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int i;
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switch (blocktype) {
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case MKID_BE('DIRI'):
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readResTypeList(rtRoomImage, "room image");
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readResTypeList(rtRoomImage);
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break;
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case MKID_BE('DIRM'):
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readResTypeList(rtImage, "images");
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readResTypeList(rtImage);
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break;
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case MKID_BE('DIRT'):
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readResTypeList(rtTalkie, "talkie");
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readResTypeList(rtTalkie);
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break;
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case MKID_BE('DLFL'):
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@ -426,7 +426,7 @@ void ScummEngine::readIndexBlock(uint32 blocktype, uint32 itemsize) {
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switch (blocktype) {
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case MKID_BE('DCHR'):
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case MKID_BE('DIRF'):
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readResTypeList(rtCharset, "charset");
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readResTypeList(rtCharset);
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break;
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case MKID_BE('DOBJ'):
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@ -460,17 +460,17 @@ void ScummEngine::readIndexBlock(uint32 blocktype, uint32 itemsize) {
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case MKID_BE('DROO'):
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case MKID_BE('DIRR'):
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readResTypeList(rtRoom, "room");
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readResTypeList(rtRoom);
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break;
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case MKID_BE('DSCR'):
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case MKID_BE('DIRS'):
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readResTypeList(rtScript, "script");
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readResTypeList(rtScript);
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break;
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case MKID_BE('DCOS'):
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case MKID_BE('DIRC'):
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readResTypeList(rtCostume, "costume");
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readResTypeList(rtCostume);
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break;
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case MKID_BE('MAXS'):
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@ -480,7 +480,7 @@ void ScummEngine::readIndexBlock(uint32 blocktype, uint32 itemsize) {
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case MKID_BE('DIRN'):
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case MKID_BE('DSOU'):
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readResTypeList(rtSound, "sound");
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readResTypeList(rtSound);
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break;
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case MKID_BE('AARY'):
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@ -497,11 +497,11 @@ void ScummEngine::readArrayFromIndexFile() {
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error("readArrayFromIndexFile() not supported in pre-V6 games");
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}
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void ScummEngine::readResTypeList(int id, const char *name) {
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void ScummEngine::readResTypeList(int id) {
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int num;
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int i;
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debug(9, "readResTypeList(%s,%s)", resTypeFromId(id), name);
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debug(9, "readResTypeList(%s)", resTypeFromId(id));
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if (_game.version == 8)
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num = _fileHandle->readUint32LE();
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@ -509,7 +509,7 @@ void ScummEngine::readResTypeList(int id, const char *name) {
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num = _fileHandle->readUint16LE();
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if (num != _res->num[id]) {
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error("Invalid number of %ss (%d) in directory", name, num);
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error("Invalid number of %ss (%d) in directory", resTypeFromId(id), num);
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}
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for (i = 0; i < num; i++) {
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@ -626,7 +626,7 @@ int ScummEngine::loadResource(int type, int idx) {
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uint32 fileOffs;
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uint32 size, tag;
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debugC(DEBUG_RESOURCE, "loadResource(%s,%d)", resTypeFromId(type),idx);
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debugC(DEBUG_RESOURCE, "loadResource(%s,%d)", resTypeFromId(type), idx);
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if (type == rtCharset && (_game.features & GF_SMALL_HEADER)) {
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loadCharset(idx);
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