Removed the (useless, thanks to resTypeFromId) 'name' parameter from readResTypeList

svn-id: r25828
This commit is contained in:
Max Horn 2007-02-24 19:29:40 +00:00
parent 04a18dd7c4
commit 8fa6a1ffd5
6 changed files with 34 additions and 34 deletions

View file

@ -214,7 +214,7 @@ public:
virtual void resetScumm(); virtual void resetScumm();
protected: protected:
virtual void readResTypeList(int id, const char *name); virtual void readResTypeList(int id);
virtual void readIndexFile(); virtual void readIndexFile();
virtual void loadCharset(int no); virtual void loadCharset(int no);
virtual void resetRoomObjects(); virtual void resetRoomObjects();
@ -246,7 +246,7 @@ public:
ScummEngine_v3old(OSystem *syst, const DetectorResult &dr); ScummEngine_v3old(OSystem *syst, const DetectorResult &dr);
protected: protected:
virtual void readResTypeList(int id, const char *name); virtual void readResTypeList(int id);
virtual void readIndexFile(); virtual void readIndexFile();
virtual void setupRoomSubBlocks(); virtual void setupRoomSubBlocks();
virtual void resetRoomSubBlocks(); virtual void resetRoomSubBlocks();

View file

@ -367,7 +367,7 @@ void ScummEngine_v7::readIndexBlock(uint32 blocktype, uint32 itemsize) {
break; break;
case MKID_BE('DRSC'): // Used by: COMI case MKID_BE('DRSC'): // Used by: COMI
readResTypeList(rtRoomScripts, "room script"); readResTypeList(rtRoomScripts);
break; break;
default: default:
@ -381,15 +381,15 @@ void ScummEngine_v70he::readIndexBlock(uint32 blocktype, uint32 itemsize) {
int i; int i;
switch (blocktype) { switch (blocktype) {
case MKID_BE('DIRI'): case MKID_BE('DIRI'):
readResTypeList(rtRoomImage, "room image"); readResTypeList(rtRoomImage);
break; break;
case MKID_BE('DIRM'): case MKID_BE('DIRM'):
readResTypeList(rtImage, "images"); readResTypeList(rtImage);
break; break;
case MKID_BE('DIRT'): case MKID_BE('DIRT'):
readResTypeList(rtTalkie, "talkie"); readResTypeList(rtTalkie);
break; break;
case MKID_BE('DLFL'): case MKID_BE('DLFL'):
@ -426,7 +426,7 @@ void ScummEngine::readIndexBlock(uint32 blocktype, uint32 itemsize) {
switch (blocktype) { switch (blocktype) {
case MKID_BE('DCHR'): case MKID_BE('DCHR'):
case MKID_BE('DIRF'): case MKID_BE('DIRF'):
readResTypeList(rtCharset, "charset"); readResTypeList(rtCharset);
break; break;
case MKID_BE('DOBJ'): case MKID_BE('DOBJ'):
@ -460,17 +460,17 @@ void ScummEngine::readIndexBlock(uint32 blocktype, uint32 itemsize) {
case MKID_BE('DROO'): case MKID_BE('DROO'):
case MKID_BE('DIRR'): case MKID_BE('DIRR'):
readResTypeList(rtRoom, "room"); readResTypeList(rtRoom);
break; break;
case MKID_BE('DSCR'): case MKID_BE('DSCR'):
case MKID_BE('DIRS'): case MKID_BE('DIRS'):
readResTypeList(rtScript, "script"); readResTypeList(rtScript);
break; break;
case MKID_BE('DCOS'): case MKID_BE('DCOS'):
case MKID_BE('DIRC'): case MKID_BE('DIRC'):
readResTypeList(rtCostume, "costume"); readResTypeList(rtCostume);
break; break;
case MKID_BE('MAXS'): case MKID_BE('MAXS'):
@ -480,7 +480,7 @@ void ScummEngine::readIndexBlock(uint32 blocktype, uint32 itemsize) {
case MKID_BE('DIRN'): case MKID_BE('DIRN'):
case MKID_BE('DSOU'): case MKID_BE('DSOU'):
readResTypeList(rtSound, "sound"); readResTypeList(rtSound);
break; break;
case MKID_BE('AARY'): case MKID_BE('AARY'):
@ -497,11 +497,11 @@ void ScummEngine::readArrayFromIndexFile() {
error("readArrayFromIndexFile() not supported in pre-V6 games"); error("readArrayFromIndexFile() not supported in pre-V6 games");
} }
void ScummEngine::readResTypeList(int id, const char *name) { void ScummEngine::readResTypeList(int id) {
int num; int num;
int i; int i;
debug(9, "readResTypeList(%s,%s)", resTypeFromId(id), name); debug(9, "readResTypeList(%s)", resTypeFromId(id));
if (_game.version == 8) if (_game.version == 8)
num = _fileHandle->readUint32LE(); num = _fileHandle->readUint32LE();
@ -509,7 +509,7 @@ void ScummEngine::readResTypeList(int id, const char *name) {
num = _fileHandle->readUint16LE(); num = _fileHandle->readUint16LE();
if (num != _res->num[id]) { if (num != _res->num[id]) {
error("Invalid number of %ss (%d) in directory", name, num); error("Invalid number of %ss (%d) in directory", resTypeFromId(id), num);
} }
for (i = 0; i < num; i++) { for (i = 0; i < num; i++) {
@ -626,7 +626,7 @@ int ScummEngine::loadResource(int type, int idx) {
uint32 fileOffs; uint32 fileOffs;
uint32 size, tag; uint32 size, tag;
debugC(DEBUG_RESOURCE, "loadResource(%s,%d)", resTypeFromId(type),idx); debugC(DEBUG_RESOURCE, "loadResource(%s,%d)", resTypeFromId(type), idx);
if (type == rtCharset && (_game.features & GF_SMALL_HEADER)) { if (type == rtCharset && (_game.features & GF_SMALL_HEADER)) {
loadCharset(idx); loadCharset(idx);

View file

@ -144,10 +144,10 @@ void ScummEngine_v2::readEnhancedIndexFile() {
_fileHandle->readUint16LE(); /* version magic number */ _fileHandle->readUint16LE(); /* version magic number */
readGlobalObjects(); readGlobalObjects();
readResTypeList(rtRoom, "room"); readResTypeList(rtRoom);
readResTypeList(rtCostume, "costume"); readResTypeList(rtCostume);
readResTypeList(rtScript, "script"); readResTypeList(rtScript);
readResTypeList(rtSound, "sound"); readResTypeList(rtSound);
} }
void ScummEngine_v2::readGlobalObjects() { void ScummEngine_v2::readGlobalObjects() {

View file

@ -31,16 +31,16 @@ namespace Scumm {
extern const char *resTypeFromId(int id); extern const char *resTypeFromId(int id);
void ScummEngine_v3old::readResTypeList(int id, const char *name) { void ScummEngine_v3old::readResTypeList(int id) {
int num; int num;
int i; int i;
debug(9, "readResTypeList(%s,%s)", resTypeFromId(id), name); debug(9, "readResTypeList(%s)", resTypeFromId(id));
num = _fileHandle->readByte(); num = _fileHandle->readByte();
if (num >= 0xFF) { if (num >= 0xFF) {
error("Too many %ss (%d) in directory", name, num); error("Too many %ss (%d) in directory", resTypeFromId(id), num);
} }
if (id == rtRoom) { if (id == rtRoom) {
@ -87,10 +87,10 @@ void ScummEngine_v3old::readIndexFile() {
_fileHandle->readUint16LE(); /* version magic number */ _fileHandle->readUint16LE(); /* version magic number */
readGlobalObjects(); readGlobalObjects();
readResTypeList(rtRoom, "room"); readResTypeList(rtRoom);
readResTypeList(rtCostume, "costume"); readResTypeList(rtCostume);
readResTypeList(rtScript, "script"); readResTypeList(rtScript);
readResTypeList(rtSound, "sound"); readResTypeList(rtSound);
closeRoom(); closeRoom();
} }

View file

@ -32,16 +32,16 @@ namespace Scumm {
extern const char *resTypeFromId(int id); extern const char *resTypeFromId(int id);
void ScummEngine_v4::readResTypeList(int id, const char *name) { void ScummEngine_v4::readResTypeList(int id) {
int num; int num;
int i; int i;
debug(9, "readResTypeList(%s,%s)", resTypeFromId(id), name); debug(9, "readResTypeList(%s)", resTypeFromId(id));
num = _fileHandle->readUint16LE(); num = _fileHandle->readUint16LE();
if (num != _res->num[id]) { if (num != _res->num[id]) {
error("Invalid number of %ss (%d) in directory", name, num); error("Invalid number of %ss (%d) in directory", resTypeFromId(id), num);
} }
for (i = 0; i < num; i++) { for (i = 0; i < num; i++) {
@ -125,19 +125,19 @@ void ScummEngine_v4::readIndexFile() {
break; break;
case 0x5230: // 'R0' case 0x5230: // 'R0'
readResTypeList(rtRoom, "room"); readResTypeList(rtRoom);
break; break;
case 0x5330: // 'S0' case 0x5330: // 'S0'
readResTypeList(rtScript, "script"); readResTypeList(rtScript);
break; break;
case 0x4E30: // 'N0' case 0x4E30: // 'N0'
readResTypeList(rtSound, "sound"); readResTypeList(rtSound);
break; break;
case 0x4330: // 'C0' case 0x4330: // 'C0'
readResTypeList(rtCostume, "costume"); readResTypeList(rtCostume);
break; break;
case 0x4F30: // 'O0' case 0x4F30: // 'O0'

View file

@ -737,7 +737,7 @@ protected:
bool openResourceFile(const Common::String &filename, byte encByte); // TODO: Use Common::String bool openResourceFile(const Common::String &filename, byte encByte); // TODO: Use Common::String
void loadPtrToResource(int type, int i, const byte *ptr); void loadPtrToResource(int type, int i, const byte *ptr);
virtual void readResTypeList(int id, const char *name); virtual void readResTypeList(int id);
// void allocResTypeData(int id, uint32 tag, int num, const char *name, int mode); // void allocResTypeData(int id, uint32 tag, int num, const char *name, int mode);
// byte *createResource(int type, int index, uint32 size); // byte *createResource(int type, int index, uint32 size);
int loadResource(int type, int i); int loadResource(int type, int i);