TSAGE: Implemented scene priority changes introduced in Ringworld CD & Floppy Demo #2

This commit is contained in:
Paul Gilbert 2011-04-26 09:25:25 +10:00
parent 09bf964807
commit 8fddf47e8c
4 changed files with 49 additions and 27 deletions

View file

@ -2667,6 +2667,17 @@ Region::Region(int resNum, int rlbNum, ResourceType ctlType) {
byte *regionData = _resourceManager->getResource(ctlType, resNum, rlbNum);
assert(regionData);
load(regionData);
DEALLOCATE(regionData);
}
Region::Region(int regionId, const byte *regionData) {
_regionId = regionId;
load(regionData);
}
void Region::load(const byte *regionData) {
// Set the region bounds
_bounds.top = READ_LE_UINT16(regionData + 6);
_bounds.left = READ_LE_UINT16(regionData + 8);
@ -2689,8 +2700,6 @@ Region::Region(int resNum, int rlbNum, ResourceType ctlType) {
_ySlices.push_back(sliceSet);
}
DEALLOCATE(regionData);
}
/**
@ -3233,18 +3242,27 @@ void ScenePriorities::load(int resNum) {
_resNum = resNum;
clear();
byte *regionData = _resourceManager->getResource(RES_PRIORITY, resNum, 9999, true);
bool altMode = (_vm->getFeatures() & GF_ALT_REGIONS) != 0;
byte *regionData = _resourceManager->getResource(RES_PRIORITY, resNum, altMode ? 1 : 9999, true);
if (!regionData)
return;
if (regionData) {
int regionCount = READ_LE_UINT16(regionData);
for (int regionCtr = 0; regionCtr < regionCount; ++regionCtr) {
if (altMode) {
// Region data is embedded within the resource
uint16 regionId = READ_LE_UINT16(regionData + regionCtr * 6 + 2);
uint32 dataOffset = READ_LE_UINT32(regionData + regionCtr * 6 + 4);
push_back(Region(regionId, regionData + dataOffset));
} else {
// The data contains the index of another resource containing the region data
int rlbNum = READ_LE_UINT16(regionData + regionCtr * 6 + 2);
push_back(Region(resNum, rlbNum, RES_PRIORITY));
}
}
DEALLOCATE(regionData);
}
}
Region *ScenePriorities::find(int priority) {
@ -3255,7 +3273,7 @@ Region *ScenePriorities::find(int priority) {
if (priority > 255)
priority = 255;
// Loop through the regions to find the closest for the givne priority level
// Loop through the regions to find the closest for the given priority level
int minRegionId = 9998;
Region *region = NULL;
for (ScenePriorities::iterator i = begin(); i != end(); ++i) {

View file

@ -635,6 +635,8 @@ public:
};
class Region {
private:
void load(const byte *regionData);
public:
int _regionSize;
int _regionId;
@ -643,6 +645,7 @@ public:
public:
Region() { _regionSize = 0; _regionId = 0; }
Region(int resNum, int rlbNum, ResourceType ctlType = RES_CONTROL);
Region(int regionId, const byte *regionData);
bool contains(const Common::Point &pt);
bool empty() const;

View file

@ -39,7 +39,7 @@ static const tSageGameDescription gameDescriptions[] = {
Common::GUIO_NONE
},
GType_Ringworld,
GF_CD
GF_CD | GF_ALT_REGIONS
},
// Ringworld First Wave English CD version
{
@ -53,7 +53,7 @@ static const tSageGameDescription gameDescriptions[] = {
Common::GUIO_NONE
},
GType_Ringworld,
GF_CD
GF_CD | GF_ALT_REGIONS
},
// Ringworld English Floppy version
{
@ -69,21 +69,7 @@ static const tSageGameDescription gameDescriptions[] = {
GType_Ringworld,
GF_FLOPPY
},
// Ringworld English Floppy Demo version
{
{
"ring",
"Floppy Demo",
AD_ENTRY1s("demoring.rlb", "9ecf48e088a0d475778fab480b3dbdd0", 832206),
Common::EN_ANY,
Common::kPlatformPC,
ADGF_DEMO,
Common::GUIO_NONE
},
GType_Ringworld,
GF_FLOPPY | GF_DEMO
},
// Ringworld English Floppy Demo Alt version
// Ringworld English Floppy Demo #1 version
{
{
"ring",
@ -97,6 +83,20 @@ static const tSageGameDescription gameDescriptions[] = {
GType_Ringworld,
GF_FLOPPY | GF_DEMO
},
// Ringworld English Floppy Demo #2 version
{
{
"ring",
"Floppy Demo",
AD_ENTRY1s("demoring.rlb", "9ecf48e088a0d475778fab480b3dbdd0", 832206),
Common::EN_ANY,
Common::kPlatformPC,
ADGF_DEMO,
Common::GUIO_NONE
},
GType_Ringworld,
GF_FLOPPY | GF_DEMO | GF_ALT_REGIONS
},
// Blue Force
{

View file

@ -50,7 +50,8 @@ enum {
enum {
GF_DEMO = 1 << 0,
GF_CD = 1 << 1,
GF_FLOPPY = 1 << 2
GF_FLOPPY = 1 << 2,
GF_ALT_REGIONS = 1 << 3
};
enum {