ACCESS: Use AD_ENTRY1s in detection tables
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1 changed files with 9 additions and 19 deletions
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@ -24,14 +24,13 @@ namespace Access {
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static const AccessGameDescription gameDescriptions[] = {
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{
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// Amazon Guadians of Eden - Floppy English
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// Amazon Guardians of Eden - Floppy English
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// 3.5" and 5.25" floppies provided by Strangerke had the same md5
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// Except the sound file. The executable is also identical
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{
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"amazon",
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0,
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{
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{ "c00.ap", 0, "dcabf69d5a0d911168cb73511ebaead0", 331481 },
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AD_LISTEND
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},
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AD_ENTRY1s("c00.ap", "dcabf69d5a0d911168cb73511ebaead0", 331481),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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@ -44,12 +43,9 @@ static const AccessGameDescription gameDescriptions[] = {
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// Amazon Guardians of Eden - Demo English
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{
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{
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"amazon",
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"Demo",
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{
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{ "c25.ap", 0, "5baba0c052d22157499bfa05cb1ed5b7", 65458 },
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AD_LISTEND
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},
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"amazon",
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"Demo",
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AD_ENTRY1s("c25.ap", "5baba0c052d22157499bfa05cb1ed5b7", 65458),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_DEMO,
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@ -64,10 +60,7 @@ static const AccessGameDescription gameDescriptions[] = {
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{
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"amazon",
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"CD",
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{
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{ "checksum.crc", 0, "bef85478132fec74cb5d9067f3a37d24", 8 },
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AD_LISTEND
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},
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AD_ENTRY1s("checksum.crc", "bef85478132fec74cb5d9067f3a37d24", 8),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_CD,
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@ -82,10 +75,7 @@ static const AccessGameDescription gameDescriptions[] = {
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{
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"martian",
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nullptr,
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{
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{ "r00.ap", 0, "af98db5ee7f9ef86c6b1f43187a3691b", 31 },
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AD_LISTEND
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},
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AD_ENTRY1s("r00.ap", "af98db5ee7f9ef86c6b1f43187a3691b", 31),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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