STARK: Add an anim script resource type

This commit is contained in:
Bastien Bouclet 2015-01-01 16:46:23 +01:00
parent 7c66c67baf
commit 8fec4a83fe
4 changed files with 134 additions and 0 deletions

View file

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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "engines/stark/resources/animscript.h"
#include "engines/stark/xrcreader.h"
namespace Stark {
AnimScript::~AnimScript() {
}
AnimScript::AnimScript(Resource *parent, byte subType, uint16 index, const Common::String &name) :
Resource(parent, subType, index, name) {
_type = TYPE;
}
void AnimScript::printData() {
}
AnimScriptItem::~AnimScriptItem() {
}
AnimScriptItem::AnimScriptItem(Resource *parent, byte subType, uint16 index, const Common::String &name) :
Resource(parent, subType, index, name),
_opcode(0),
_duration(0),
_operand(0) {
_type = TYPE;
}
void AnimScriptItem::readData(XRCReadStream *stream) {
_opcode = stream->readUint32LE();
_duration = stream->readUint32LE();
_operand = stream->readUint32LE();
}
void AnimScriptItem::printData() {
debug("op: %d, duration: %d ms, operand: %d", _opcode, _duration, _operand);
}
} // End of namespace Stark