STARK: Add an anim script resource type
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4 changed files with 134 additions and 0 deletions
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@ -13,6 +13,7 @@ MODULE_OBJS := \
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gfx/tinygl.o \
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gfx/tinygl.o \
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resources/anim.o \
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resources/anim.o \
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resources/animhierarchy.o \
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resources/animhierarchy.o \
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resources/animscript.o \
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resources/camera.o \
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resources/camera.o \
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resources/command.o \
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resources/command.o \
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resources/floor.o \
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resources/floor.o \
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62
engines/stark/resources/animscript.cpp
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62
engines/stark/resources/animscript.cpp
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@ -0,0 +1,62 @@
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/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug.h"
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#include "engines/stark/resources/animscript.h"
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#include "engines/stark/xrcreader.h"
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namespace Stark {
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AnimScript::~AnimScript() {
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}
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AnimScript::AnimScript(Resource *parent, byte subType, uint16 index, const Common::String &name) :
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Resource(parent, subType, index, name) {
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_type = TYPE;
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}
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void AnimScript::printData() {
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}
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AnimScriptItem::~AnimScriptItem() {
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}
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AnimScriptItem::AnimScriptItem(Resource *parent, byte subType, uint16 index, const Common::String &name) :
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Resource(parent, subType, index, name),
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_opcode(0),
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_duration(0),
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_operand(0) {
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_type = TYPE;
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}
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void AnimScriptItem::readData(XRCReadStream *stream) {
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_opcode = stream->readUint32LE();
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_duration = stream->readUint32LE();
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_operand = stream->readUint32LE();
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}
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void AnimScriptItem::printData() {
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debug("op: %d, duration: %d ms, operand: %d", _opcode, _duration, _operand);
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}
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} // End of namespace Stark
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64
engines/stark/resources/animscript.h
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64
engines/stark/resources/animscript.h
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@ -0,0 +1,64 @@
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/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef STARK_RESOURCES_ANIM_SCRIPT_H
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#define STARK_RESOURCES_ANIM_SCRIPT_H
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#include "common/str.h"
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#include "engines/stark/resources/resource.h"
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namespace Stark {
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class XRCReadStream;
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class AnimScript : public Resource {
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public:
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static const ResourceType::Type TYPE = ResourceType::kAnimScript;
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AnimScript(Resource *parent, byte subType, uint16 index, const Common::String &name);
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virtual ~AnimScript();
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protected:
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void printData() override;
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};
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class AnimScriptItem : public Resource {
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public:
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static const ResourceType::Type TYPE = ResourceType::kAnimScriptItem;
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AnimScriptItem(Resource *parent, byte subType, uint16 index, const Common::String &name);
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virtual ~AnimScriptItem();
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void readData(XRCReadStream *stream) override;
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uint32 _opcode;
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uint32 _operand;
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uint32 _duration;
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protected:
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void printData() override;
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};
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} // End of namespace Stark
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#endif // STARK_RESOURCES_ANIM_SCRIPT_H
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@ -24,6 +24,7 @@
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#include "engines/stark/resources/anim.h"
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#include "engines/stark/resources/anim.h"
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#include "engines/stark/resources/animhierarchy.h"
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#include "engines/stark/resources/animhierarchy.h"
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#include "engines/stark/resources/animscript.h"
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#include "engines/stark/resources/camera.h"
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#include "engines/stark/resources/camera.h"
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#include "engines/stark/resources/command.h"
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#include "engines/stark/resources/command.h"
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#include "engines/stark/resources/item.h"
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#include "engines/stark/resources/item.h"
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@ -170,6 +171,12 @@ Resource *XRCReader::createResource(XRCReadStream *stream, Resource *parent) {
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case ResourceType::kAnim:
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case ResourceType::kAnim:
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resource = Anim::construct(parent, subType, index, name);
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resource = Anim::construct(parent, subType, index, name);
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break;
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break;
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case ResourceType::kAnimScript:
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resource = new AnimScript(parent, subType, index, name);
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break;
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case ResourceType::kAnimScriptItem:
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resource = new AnimScriptItem(parent, subType, index, name);
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break;
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case ResourceType::kCommand:
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case ResourceType::kCommand:
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resource = new Command(parent, subType, index, name);
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resource = new Command(parent, subType, index, name);
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break;
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break;
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