OPENGL: Assure color attributes for shader pipeline are always set.
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2 changed files with 3 additions and 2 deletions
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@ -509,6 +509,7 @@ TextureCLUT8GPU::TextureCLUT8GPU()
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// Setup pipeline.
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_clut8Pipeline->setFramebuffer(_target);
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_clut8Pipeline->setPaletteTexture(&_paletteTexture);
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_clut8Pipeline->setColor(1.0f, 1.0f, 1.0f, 1.0f);
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}
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TextureCLUT8GPU::~TextureCLUT8GPU() {
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