parent
1ef22b315f
commit
907bd7128d
11 changed files with 16 additions and 16 deletions
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@ -97,7 +97,7 @@ GameList Engine_CINE_gameIDList() {
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GameSettings Engine_CINE_findGameID(const char *gameid) {
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const GameSettings *g = cine_list;
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while (g->gameid) {
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if (0 == strcmp(gameid, g->gameid))
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if (0 == scumm_stricmp(gameid, g->gameid))
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break;
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g++;
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}
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@ -292,7 +292,7 @@ GameList Engine_GOB_gameIDList() {
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GameSettings Engine_GOB_findGameID(const char *gameid) {
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const GameSettings *g = gob_list;
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while (g->gameid) {
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if (0 == strcmp(gameid, g->gameid))
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if (0 == scumm_stricmp(gameid, g->gameid))
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break;
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g++;
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}
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@ -367,7 +367,7 @@ Engine *Engine_GOB_create(GameDetector * detector, OSystem *syst) {
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realGame = ConfMan.get("gameid");
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else
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realGame = detector->_targetName;
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if (!strcmp(realGame.c_str(), "gob2"))
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if (!scumm_stricmp(realGame.c_str(), "gob2"))
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features = GF_GOB2;
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else
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features = GF_GOB1;
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@ -143,7 +143,7 @@ GameList Engine_KYRA_gameIDList() {
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GameSettings Engine_KYRA_findGameID(const char *gameid) {
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const GameSettings *g = kyra_list;
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while (g->gameid) {
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if (0 == strcmp(gameid, g->gameid))
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if (0 == scumm_stricmp(gameid, g->gameid))
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break;
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g++;
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}
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@ -87,7 +87,7 @@ GameList Engine_LURE_gameIDList() {
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GameSettings Engine_LURE_findGameID(const char *gameid) {
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const GameSettings *g = lure_list;
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while (g->gameid) {
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if (0 == strcmp(gameid, g->gameid))
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if (0 == scumm_stricmp(gameid, g->gameid))
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break;
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g++;
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}
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@ -69,7 +69,7 @@ GameList Engine_QUEEN_gameIDList() {
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}
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GameSettings Engine_QUEEN_findGameID(const char *gameid) {
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if (0 == strcmp(gameid, queen_setting[0].gameid))
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if (0 == scumm_stricmp(gameid, queen_setting[0].gameid))
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return queen_setting[0];
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GameSettings dummy = { 0, 0 };
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return dummy;
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@ -77,7 +77,7 @@ GameList Engine_SAGA_gameIDList() {
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GameSettings Engine_SAGA_findGameID(const char *gameid) {
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const GameSettings *g = saga_games;
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while (g->gameid) {
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if (0 == strcmp(gameid, g->gameid))
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if (0 == scumm_stricmp(gameid, g->gameid))
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break;
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g++;
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}
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@ -853,7 +853,7 @@ static const ScummGameSettings multiple_versions_md5_settings[] = {
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static const char *findDescriptionFromGameID(const char *gameid) {
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const GameSettings *g = gameDescriptions;
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while (g->gameid) {
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if (!strcmp(g->gameid, gameid)) {
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if (!scumm_stricmp(g->gameid, gameid)) {
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return g->description;
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}
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g++;
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@ -892,7 +892,7 @@ GameSettings Engine_SCUMM_findGameID(const char *gameid) {
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// First search the list of supported game IDs.
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const GameSettings *g = gameDescriptions;
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while (g->gameid) {
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if (0 == strcmp(gameid, g->gameid))
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if (0 == scumm_stricmp(gameid, g->gameid))
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return *g;
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g++;
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}
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@ -902,7 +902,7 @@ GameSettings Engine_SCUMM_findGameID(const char *gameid) {
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GameSettings gs = { 0, 0 };
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const ObsoleteGameID *o = obsoleteGameIDsTable;
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while (o->from) {
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if (0 == strcmp(gameid, o->from)) {
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if (0 == scumm_stricmp(gameid, o->from)) {
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gs.gameid = gameid;
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gs.gameid = "Obsolete game ID";
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return gs;
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@ -100,7 +100,7 @@ GameSettings Engine_SIMON_findGameID(const char *gameid) {
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// First search the list of supported game IDs.
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const GameSettings *g = simonGames;
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while (g->gameid) {
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if (0 == strcmp(gameid, g->gameid))
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if (0 == scumm_stricmp(gameid, g->gameid))
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return *g;
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g++;
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}
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@ -110,7 +110,7 @@ GameSettings Engine_SIMON_findGameID(const char *gameid) {
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GameSettings gs = { 0, 0 };
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const ObsoleteGameID *o = obsoleteGameIDsTable;
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while (o->from) {
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if (0 == strcmp(gameid, o->from)) {
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if (0 == scumm_stricmp(gameid, o->from)) {
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gs.gameid = gameid;
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gs.gameid = "Obsolete game ID";
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return gs;
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@ -87,7 +87,7 @@ GameList Engine_SKY_gameIDList() {
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}
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GameSettings Engine_SKY_findGameID(const char *gameid) {
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if (0 == strcmp(gameid, skySetting.gameid))
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if (0 == scumm_stricmp(gameid, skySetting.gameid))
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return skySetting;
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GameSettings dummy = { 0, 0 };
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return dummy;
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@ -74,9 +74,9 @@ GameList Engine_SWORD1_gameIDList() {
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}
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GameSettings Engine_SWORD1_findGameID(const char *gameid) {
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if (0 == strcmp(gameid, sword1FullSettings.gameid))
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if (0 == scumm_stricmp(gameid, sword1FullSettings.gameid))
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return sword1FullSettings;
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if (0 == strcmp(gameid, sword1DemoSettings.gameid))
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if (0 == scumm_stricmp(gameid, sword1DemoSettings.gameid))
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return sword1DemoSettings;
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GameSettings dummy = { 0, 0 };
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return dummy;
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@ -76,7 +76,7 @@ GameList Engine_SWORD2_gameIDList() {
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GameSettings Engine_SWORD2_findGameID(const char *gameid) {
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const Sword2GameSettings *g = sword2_settings;
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while (g->gameid) {
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if (0 == strcmp(gameid, g->gameid))
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if (0 == scumm_stricmp(gameid, g->gameid))
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break;
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g++;
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}
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