FULLPIPE: CGameVar -> GameVar

This commit is contained in:
Eugene Sandulenko 2013-09-18 19:37:07 +04:00
parent 655054fb37
commit 918d2f175a
16 changed files with 83 additions and 83 deletions

View file

@ -145,7 +145,7 @@ GameProject::~GameProject() {
free(_headerFilename);
}
CGameVar::CGameVar() {
GameVar::GameVar() {
_subVars = 0;
_parentVarObj = 0;
_nextVarObj = 0;
@ -156,7 +156,7 @@ CGameVar::CGameVar() {
_varName = 0;
}
bool CGameVar::load(MfcArchive &file) {
bool GameVar::load(MfcArchive &file) {
_varName = file.readPascalString();
_varType = file.readUint32LE();
@ -184,18 +184,18 @@ bool CGameVar::load(MfcArchive &file) {
}
file.incLevel();
_parentVarObj = (CGameVar *)file.readClass();
_prevVarObj = (CGameVar *)file.readClass();
_nextVarObj = (CGameVar *)file.readClass();
_field_14 = (CGameVar *)file.readClass();
_subVars = (CGameVar *)file.readClass();
_parentVarObj = (GameVar *)file.readClass();
_prevVarObj = (GameVar *)file.readClass();
_nextVarObj = (GameVar *)file.readClass();
_field_14 = (GameVar *)file.readClass();
_subVars = (GameVar *)file.readClass();
file.decLevel();
return true;
}
CGameVar *CGameVar::getSubVarByName(const char *name) {
CGameVar *sv = 0;
GameVar *GameVar::getSubVarByName(const char *name) {
GameVar *sv = 0;
if (_subVars != 0) {
sv = _subVars;
@ -205,8 +205,8 @@ CGameVar *CGameVar::getSubVarByName(const char *name) {
return sv;
}
bool CGameVar::setSubVarAsInt(const char *name, int value) {
CGameVar *var = getSubVarByName(name);
bool GameVar::setSubVarAsInt(const char *name, int value) {
GameVar *var = getSubVarByName(name);
if (var) {
if (var->_varType == 0) {
@ -217,7 +217,7 @@ bool CGameVar::setSubVarAsInt(const char *name, int value) {
return false;
}
var = new CGameVar();
var = new GameVar();
var->_varType = 0;
var->_value.intValue = value;
var->_varName = (char *)calloc(strlen(name) + 1, 1);
@ -226,8 +226,8 @@ bool CGameVar::setSubVarAsInt(const char *name, int value) {
return addSubVar(var);
}
int CGameVar::getSubVarAsInt(const char *name) {
CGameVar *var = getSubVarByName(name);
int GameVar::getSubVarAsInt(const char *name) {
GameVar *var = getSubVarByName(name);
if (var)
return var->_value.intValue;
@ -235,11 +235,11 @@ int CGameVar::getSubVarAsInt(const char *name) {
return 0;
}
CGameVar *CGameVar::addSubVarAsInt(const char *name, int value) {
GameVar *GameVar::addSubVarAsInt(const char *name, int value) {
if (getSubVarByName(name)) {
return 0;
} else {
CGameVar *var = new CGameVar();
GameVar *var = new GameVar();
var->_varType = 0;
var->_value.intValue = value;
@ -251,11 +251,11 @@ CGameVar *CGameVar::addSubVarAsInt(const char *name, int value) {
}
}
bool CGameVar::addSubVar(CGameVar *subvar) {
CGameVar *var = _subVars;
bool GameVar::addSubVar(GameVar *subvar) {
GameVar *var = _subVars;
if (var) {
for (CGameVar *i = var->_nextVarObj; i; i = i->_nextVarObj)
for (GameVar *i = var->_nextVarObj; i; i = i->_nextVarObj)
var = i;
var->_nextVarObj = subvar;
@ -273,9 +273,9 @@ bool CGameVar::addSubVar(CGameVar *subvar) {
return false;
}
int CGameVar::getSubVarsCount() {
int GameVar::getSubVarsCount() {
int res;
CGameVar *sub = _subVars;
GameVar *sub = _subVars;
for (res = 0; sub; res++)
sub = sub->_nextVarObj;
@ -283,8 +283,8 @@ int CGameVar::getSubVarsCount() {
return res;
}
CGameVar *CGameVar::getSubVarByIndex(int idx) {
CGameVar *sub = _subVars;
GameVar *GameVar::getSubVarByIndex(int idx) {
GameVar *sub = _subVars;
while (idx--) {
sub = sub->_nextVarObj;