TINYGL: Refactored while loops into for loops.
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13698796ec
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1 changed files with 5 additions and 6 deletions
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@ -395,19 +395,18 @@ void RasterizationDrawCall::execute(bool restoreState) const {
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}
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break;
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case TGL_QUAD_STRIP:
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while (n >= 4) {
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for( ; n >= 4; n -= 2) {
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gl_draw_triangle(c, &c->vertex[0], &c->vertex[1], &c->vertex[2]);
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gl_draw_triangle(c, &c->vertex[1], &c->vertex[3], &c->vertex[2]);
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for (int i = 0; i < 2; i++)
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for (int i = 0; i < 2; i++) {
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c->vertex[i] = c->vertex[i + 2];
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}
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n -= 2;
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}
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break;
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case TGL_POLYGON: {
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int i = c->vertex_cnt;
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while (i >= 3) {
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i--;
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gl_draw_triangle(c, &c->vertex[i], &c->vertex[0], &c->vertex[i - 1]);
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for (int i = c->vertex_cnt; i >= 3; i--) {
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gl_draw_triangle(c, &c->vertex[i - 1], &c->vertex[0], &c->vertex[i - 2]);
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}
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break;
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}
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