Enable Audio options for a game when OPL driver is overridden.

svn-id: r40532
This commit is contained in:
Eugene Sandulenko 2009-05-13 21:02:03 +00:00
parent 68ea155b88
commit 923d26d9fb

View file

@ -282,6 +282,7 @@ void EditGameDialog::open() {
e = ConfMan.hasKey("music_driver", _domain) ||
ConfMan.hasKey("output_rate", _domain) ||
ConfMan.hasKey("opl_driver", _domain) ||
ConfMan.hasKey("subtitles", _domain) ||
ConfMan.hasKey("talkspeed", _domain);
_globalAudioOverride->setState(e);