Enable Audio options for a game when OPL driver is overridden.
svn-id: r40532
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@ -282,6 +282,7 @@ void EditGameDialog::open() {
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e = ConfMan.hasKey("music_driver", _domain) ||
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ConfMan.hasKey("output_rate", _domain) ||
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ConfMan.hasKey("opl_driver", _domain) ||
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ConfMan.hasKey("subtitles", _domain) ||
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ConfMan.hasKey("talkspeed", _domain);
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_globalAudioOverride->setState(e);
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