Deal gracefully with missing music files.
svn-id: r12144
This commit is contained in:
parent
1e6512d2d2
commit
92561301ac
1 changed files with 7 additions and 4 deletions
|
@ -90,8 +90,10 @@ bool SwordMusicHandle::play(const char *filename, bool loop) {
|
|||
uint8 wavHeader[WAVEHEADERSIZE];
|
||||
stop();
|
||||
_file.open(filename);
|
||||
if (!_file.isOpen())
|
||||
if (!_file.isOpen()) {
|
||||
warning("Music file %s could not be opened", filename);
|
||||
return false;
|
||||
}
|
||||
_file.read(wavHeader, WAVEHEADERSIZE);
|
||||
_stereo = (READ_LE_UINT16(wavHeader + 0x16) == 2);
|
||||
_rate = READ_LE_UINT16(wavHeader + 0x18);
|
||||
|
@ -159,9 +161,10 @@ void SwordMusic::startMusic(int32 tuneId, int32 loopFlag) {
|
|||
}
|
||||
char fName[20];
|
||||
sprintf(fName, "music/%s.wav", _tuneList[tuneId]);
|
||||
_handles[newStream].play(fName, loopFlag != 0);
|
||||
delete _converter[newStream];
|
||||
_converter[newStream] = makeRateConverter(_handles[newStream].getRate(), _mixer->getOutputRate(), _handles[newStream].isStereo(), false);
|
||||
if (_handles[newStream].play(fName, loopFlag != 0)) {
|
||||
delete _converter[newStream];
|
||||
_converter[newStream] = makeRateConverter(_handles[newStream].getRate(), _mixer->getOutputRate(), _handles[newStream].isStereo(), false);
|
||||
}
|
||||
} else {
|
||||
if (_handles[0].streaming())
|
||||
_handles[0].fadeDown();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue