FULLPIPE: Silence a false positive warning in MSVC
MSVC complained about a potentially uninitialized variable here
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@ -63,7 +63,7 @@ bool GameLoader::writeSavegame(Scene *sc, const char *fname, const Common::Strin
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GameVar *nxt = 0;
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GameVar *prv = 0;
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GameVar *par;
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GameVar *par = 0;
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if (v) {
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nxt = v->_nextVarObj;
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prv = v->_prevVarObj;
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