SHERLOCK: RT: Further split-off of Scalpel-specific code
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commit
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26 changed files with 1183 additions and 855 deletions
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@ -42,7 +42,7 @@ enum {
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enum SaveMode { SAVEMODE_NONE = 0, SAVEMODE_LOAD = 1, SAVEMODE_SAVE = 2 };
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extern const int ENV_POINTS[6][3];
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extern const char *const EMPTY_SAVEGAME_SLOT;
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struct SherlockSavegameHeader {
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uint8 _version;
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@ -70,7 +70,7 @@ public:
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};
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class SaveManager {
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private:
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protected:
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SherlockEngine *_vm;
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Common::String _target;
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Graphics::Surface *_saveThumb;
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@ -90,14 +90,10 @@ public:
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SaveMode _envMode;
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bool _justLoaded;
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public:
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static SaveManager *init(SherlockEngine *vm, const Common::String &target);
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SaveManager(SherlockEngine *vm, const Common::String &target);
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~SaveManager();
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/**
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* Shows the in-game dialog interface for loading and saving games
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*/
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void drawInterface();
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/**
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* Creates a thumbnail for the current on-screen contents
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*/
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@ -144,16 +140,6 @@ public:
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*/
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void saveGame(int slot, const Common::String &name);
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/**
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* Make sure that the selected savegame is on-screen
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*/
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bool checkGameOnScreen(int slot);
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/**
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* Prompts the user to enter a description in a given slot
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*/
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bool promptForDescription(int slot);
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/**
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* Returns true if the given save slot is empty
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*/
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