SAGA2: Rename variables in assign.h

This commit is contained in:
a/ 2021-08-20 00:24:31 +09:00
parent 5af243be2c
commit 931b31318f
2 changed files with 115 additions and 115 deletions

View file

@ -41,18 +41,18 @@ const uint16 indefinitely = CalenderTime::framesPerDay;
// Constructor
ActorAssignment::ActorAssignment(Actor *a, uint16 until) :
startFrame(calender.frameInDay()),
endFrame(until) {
_startFrame(calender.frameInDay()),
_endFrame(until) {
_actor = a;
debugC(2, kDebugActors, "New assignment for %p (%s) from %d until %d: %p",
(void *)a, a->objName(), startFrame, endFrame, (void *)this);
(void *)a, a->objName(), _startFrame, _endFrame, (void *)this);
a->_assignment = this;
a->_flags |= hasAssignment;
}
ActorAssignment::ActorAssignment(Actor *ac, Common::SeekableReadStream *stream) {
startFrame = stream->readUint16LE();
endFrame = stream->readUint16LE();
_startFrame = stream->readUint16LE();
_endFrame = stream->readUint16LE();
_actor = ac;
ac->_assignment = this;
@ -84,12 +84,12 @@ ActorAssignment::~ActorAssignment(void) {
// assignment
inline int32 ActorAssignment::archiveSize(void) const {
return sizeof(startFrame) + sizeof(endFrame);
return sizeof(_startFrame) + sizeof(_endFrame);
}
void ActorAssignment::write(Common::MemoryWriteStreamDynamic *out) const {
out->writeUint16LE(startFrame);
out->writeUint16LE(endFrame);
out->writeUint16LE(_startFrame);
out->writeUint16LE(_endFrame);
}
//----------------------------------------------------------------------
@ -98,8 +98,8 @@ void ActorAssignment::write(Common::MemoryWriteStreamDynamic *out) const {
bool ActorAssignment::isValid(void) {
uint16 frame = calender.frameInDay();
return frame < endFrame
|| (startFrame >= endFrame && frame >= startFrame);
return frame < _endFrame
|| (_startFrame >= _endFrame && frame >= _startFrame);
}
//----------------------------------------------------------------------
@ -171,11 +171,11 @@ PatrolRouteAssignment::PatrolRouteAssignment(
int16 start,
int16 end) :
ActorAssignment(a, until),
routeNo(rteNo),
startingWayPoint(start),
endingWayPoint(end),
routeFlags(patrolFlags),
flags(0) {
_routeNo(rteNo),
_startingWayPoint(start),
_endingWayPoint(end),
_routeFlags(patrolFlags),
_flags(0) {
}
PatrolRouteAssignment::PatrolRouteAssignment(Actor *a, Common::SeekableReadStream *stream) :
@ -183,16 +183,16 @@ PatrolRouteAssignment::PatrolRouteAssignment(Actor *a, Common::SeekableReadStrea
debugC(4, kDebugSaveload, "... Loading PatrolRouteAssignment");
// Restore route number
routeNo = stream->readSint16LE();
_routeNo = stream->readSint16LE();
// Restore the starting way point
startingWayPoint = stream->readSint16LE();
_startingWayPoint = stream->readSint16LE();
// Restore the ending way point
endingWayPoint = stream->readSint16LE();
_endingWayPoint = stream->readSint16LE();
// Restore the route flags
routeFlags = stream->readByte();
_routeFlags = stream->readByte();
// Restore the assignment flags
flags = stream->readByte();
_flags = stream->readByte();
}
//----------------------------------------------------------------------
@ -201,11 +201,11 @@ PatrolRouteAssignment::PatrolRouteAssignment(Actor *a, Common::SeekableReadStrea
inline int32 PatrolRouteAssignment::archiveSize(void) const {
return ActorAssignment::archiveSize()
+ sizeof(routeNo)
+ sizeof(startingWayPoint)
+ sizeof(endingWayPoint)
+ sizeof(routeFlags)
+ sizeof(flags);
+ sizeof(_routeNo)
+ sizeof(_startingWayPoint)
+ sizeof(_endingWayPoint)
+ sizeof(_routeFlags)
+ sizeof(_flags);
}
void PatrolRouteAssignment::write(Common::MemoryWriteStreamDynamic *out) const {
@ -215,14 +215,14 @@ void PatrolRouteAssignment::write(Common::MemoryWriteStreamDynamic *out) const {
ActorAssignment::write(out);
// Store the route number
out->writeSint16LE(routeNo);
out->writeSint16LE(startingWayPoint);
out->writeSint16LE(endingWayPoint);
out->writeSint16LE(_routeNo);
out->writeSint16LE(_startingWayPoint);
out->writeSint16LE(_endingWayPoint);
// Store the route flags
out->writeByte(routeFlags);
out->writeByte(_routeFlags);
// Store the assignment flags
out->writeByte(flags);
out->writeByte(_flags);
}
//----------------------------------------------------------------------
@ -238,7 +238,7 @@ int16 PatrolRouteAssignment::type(void) const {
// of a task which the assignment had created.
void PatrolRouteAssignment::handleTaskCompletion(TaskResult result) {
if (result == taskSucceeded) flags |= routeCompleted;
if (result == taskSucceeded) _flags |= routeCompleted;
}
//----------------------------------------------------------------------
@ -247,7 +247,7 @@ void PatrolRouteAssignment::handleTaskCompletion(TaskResult result) {
bool PatrolRouteAssignment::isValid(void) {
// If the route has already been completed, then the assignment is
// no longer valid
if (flags & routeCompleted) return false;
if (_flags & routeCompleted) return false;
return ActorAssignment::isValid();
}
@ -257,22 +257,22 @@ bool PatrolRouteAssignment::isValid(void) {
bool PatrolRouteAssignment::taskNeeded(void) {
// If the route has already been completed, then no task is needed
return !(flags & routeCompleted);
return !(_flags & routeCompleted);
}
//----------------------------------------------------------------------
// Construct a Task for this assignment
Task *PatrolRouteAssignment::getTask(TaskStack *ts) {
int16 startPoint = startingWayPoint;
int16 startPoint = _startingWayPoint;
uint8 mapNum = getActor()->getMapNum();
startingWayPoint = -1;
_startingWayPoint = -1;
if (startPoint == -1) {
int16 i;
uint16 bestDist = maxuint16;
const PatrolRoute &route = patrolRouteList[mapNum]->getRoute(routeNo);
const PatrolRoute &route = patrolRouteList[mapNum]->getRoute(_routeNo);
TilePoint actorLoc = getActor()->getLocation();
for (i = 0; i < route.vertices(); i++) {
@ -280,7 +280,7 @@ Task *PatrolRouteAssignment::getTask(TaskStack *ts) {
if (dist < bestDist) {
bestDist = dist;
startPoint = (routeFlags & patrolRouteReverse) ? i : (i + 1) % route.vertices();
startPoint = (_routeFlags & patrolRouteReverse) ? i : (i + 1) % route.vertices();
}
}
}
@ -289,13 +289,13 @@ Task *PatrolRouteAssignment::getTask(TaskStack *ts) {
PatrolRouteIterator
iter = PatrolRouteIterator(
mapNum,
routeNo,
routeFlags,
_routeNo,
_routeFlags,
startPoint);
// Construct a FollowPatrolRouteTask
return endingWayPoint != -1
? new FollowPatrolRouteTask(ts, iter, endingWayPoint)
return _endingWayPoint != -1
? new FollowPatrolRouteTask(ts, iter, _endingWayPoint)
: new FollowPatrolRouteTask(ts, iter);
}
@ -321,11 +321,11 @@ HuntToBeNearLocationAssignment::HuntToBeNearLocationAssignment(Actor *a, const T
void HuntToBeNearLocationAssignment::initialize(
const Target &targ,
uint16 r) {
assert(targ.size() <= sizeof(targetMem));
assert(targ.size() <= sizeof(_targetMem));
// Make a copy of the target
targ.clone(targetMem);
targ.clone(_targetMem);
range = r;
_range = r;
}
HuntToBeNearLocationAssignment::HuntToBeNearLocationAssignment(Actor *a, Common::SeekableReadStream *stream) :
@ -333,10 +333,10 @@ HuntToBeNearLocationAssignment::HuntToBeNearLocationAssignment(Actor *a, Common:
debugC(4, kDebugSaveload, "... Loading HuntToBeNearLocationAssignment");
// Restore the target
readTarget(targetMem, stream);
readTarget(_targetMem, stream);
// Restore the range
range = stream->readUint16LE();
_range = stream->readUint16LE();
}
//----------------------------------------------------------------------
@ -346,7 +346,7 @@ HuntToBeNearLocationAssignment::HuntToBeNearLocationAssignment(Actor *a, Common:
inline int32 HuntToBeNearLocationAssignment::archiveSize(void) const {
return ActorAssignment::archiveSize()
+ targetArchiveSize(getTarget())
+ sizeof(range);
+ sizeof(_range);
}
void HuntToBeNearLocationAssignment::write(Common::MemoryWriteStreamDynamic *out) const {
@ -359,7 +359,7 @@ void HuntToBeNearLocationAssignment::write(Common::MemoryWriteStreamDynamic *out
writeTarget(getTarget(), out);
// Store the range
out->writeUint16LE(range);
out->writeUint16LE(_range);
}
//----------------------------------------------------------------------
@ -377,14 +377,14 @@ bool HuntToBeNearLocationAssignment::taskNeeded(void) {
Actor *a = getActor();
TilePoint actorLoc = a->getLocation();
return !a->inRange(getTarget()->where(a->world(), actorLoc), range);
return !a->inRange(getTarget()->where(a->world(), actorLoc), _range);
}
//----------------------------------------------------------------------
// Construct a Task for this assignment
Task *HuntToBeNearLocationAssignment::getTask(TaskStack *ts) {
return new HuntToBeNearLocationTask(ts, *getTarget(), range);
return new HuntToBeNearLocationTask(ts, *getTarget(), _range);
}
/* ===================================================================== *
@ -419,26 +419,26 @@ void HuntToBeNearActorAssignment::initialize(
const ActorTarget &at,
uint16 r,
bool trackFlag) {
assert(at.size() <= sizeof(targetMem));
assert(at.size() <= sizeof(_targetMem));
// Copy the target
at.clone(targetMem);
at.clone(_targetMem);
range = r;
flags = trackFlag ? track : 0;
_range = r;
_flags = trackFlag ? track : 0;
}
HuntToBeNearActorAssignment::HuntToBeNearActorAssignment(Actor *a, Common::SeekableReadStream *stream) :
ActorAssignment(a, stream) {
debugC(4, kDebugSaveload, "... Loading HuntToBeNearActorAssignment");
readTarget(targetMem, stream);
readTarget(_targetMem, stream);
// Restore the range
range = stream->readUint16LE();
_range = stream->readUint16LE();
// Restore the flags
flags = stream->readByte();
_flags = stream->readByte();
}
//----------------------------------------------------------------------
@ -448,8 +448,8 @@ HuntToBeNearActorAssignment::HuntToBeNearActorAssignment(Actor *a, Common::Seeka
inline int32 HuntToBeNearActorAssignment::archiveSize(void) const {
return ActorAssignment::archiveSize()
+ targetArchiveSize(getTarget())
+ sizeof(range)
+ sizeof(flags);
+ sizeof(_range)
+ sizeof(_flags);
}
void HuntToBeNearActorAssignment::write(Common::MemoryWriteStreamDynamic *out) const {
@ -462,10 +462,10 @@ void HuntToBeNearActorAssignment::write(Common::MemoryWriteStreamDynamic *out) c
writeTarget(getTarget(), out);
// Store the range
out->writeUint16LE(range);
out->writeUint16LE(_range);
// Store the flags
out->writeByte(flags);
out->writeByte(_flags);
}
//----------------------------------------------------------------------
@ -484,7 +484,7 @@ bool HuntToBeNearActorAssignment::taskNeeded(void) {
TilePoint actorLoc = a->getLocation(),
targetLoc = getTarget()->where(a->world(), actorLoc);
return !a->inRange(targetLoc, range)
return !a->inRange(targetLoc, _range)
|| a->inRange(targetLoc, HuntToBeNearActorTask::tooClose);
}
@ -495,8 +495,8 @@ Task *HuntToBeNearActorAssignment::getTask(TaskStack *ts) {
return new HuntToBeNearActorTask(
ts,
*getTarget(),
range,
(flags & track) != false);
_range,
(_flags & track) != false);
}
/* ===================================================================== *
@ -528,12 +528,12 @@ void HuntToKillAssignment::initialize(
const ActorTarget &at,
bool trackFlag,
bool specificActorFlag) {
assert(at.size() <= sizeof(targetMem));
assert(at.size() <= sizeof(_targetMem));
// Copy the target
at.clone(targetMem);
at.clone(_targetMem);
flags = (trackFlag ? track : 0)
_flags = (trackFlag ? track : 0)
| (specificActorFlag ? specificActor : 0);
}
@ -544,7 +544,7 @@ void HuntToKillAssignment::initialize(
inline int32 HuntToKillAssignment::archiveSize(void) const {
return ActorAssignment::archiveSize()
+ targetArchiveSize(getTarget())
+ sizeof(flags);
+ sizeof(_flags);
}
void HuntToKillAssignment::write(Common::MemoryWriteStreamDynamic *out) const {
@ -557,7 +557,7 @@ void HuntToKillAssignment::write(Common::MemoryWriteStreamDynamic *out) const {
writeTarget(getTarget(), out);
// Store the flags
out->writeByte(flags);
out->writeByte(_flags);
}
//----------------------------------------------------------------------
@ -566,7 +566,7 @@ void HuntToKillAssignment::write(Common::MemoryWriteStreamDynamic *out) const {
bool HuntToKillAssignment::isValid(void) {
// If the target actor is already dead, then this is not a valid
// assignment
if (flags & specificActor) {
if (_flags & specificActor) {
const SpecificActorTarget *sat = (const SpecificActorTarget *)getTarget();
if (sat->getTargetActor()->isDead()) return false;
@ -591,7 +591,7 @@ int16 HuntToKillAssignment::type(void) const {
bool HuntToKillAssignment::taskNeeded(void) {
// If we're hunting a specific actor, we only need a task if that
// actor is still alive.
if (flags & specificActor) {
if (_flags & specificActor) {
const SpecificActorTarget *sat = (const SpecificActorTarget *)getTarget();
return !sat->getTargetActor()->isDead();
@ -608,7 +608,7 @@ Task *HuntToKillAssignment::getTask(TaskStack *ts) {
return new HuntToKillTask(
ts,
*getTarget(),
(flags & track) != false);
(_flags & track) != false);
}
/* ===================================================================== *
@ -619,10 +619,10 @@ TetheredAssignment::TetheredAssignment(Actor *ac, Common::SeekableReadStream *st
debugC(4, kDebugSaveload, "... Loading TetheredAssignment");
// Read data from buffer
minU = stream->readSint16LE();
minV = stream->readSint16LE();
maxU = stream->readSint16LE();
maxV = stream->readSint16LE();
_minU = stream->readSint16LE();
_minV = stream->readSint16LE();
_maxU = stream->readSint16LE();
_maxV = stream->readSint16LE();
}
//----------------------------------------------------------------------
@ -631,10 +631,10 @@ TetheredAssignment::TetheredAssignment(Actor *ac, Common::SeekableReadStream *st
inline int32 TetheredAssignment::archiveSize(void) const {
return ActorAssignment::archiveSize()
+ sizeof(minU)
+ sizeof(minV)
+ sizeof(maxU)
+ sizeof(maxV);
+ sizeof(_minU)
+ sizeof(_minV)
+ sizeof(_maxU)
+ sizeof(_maxV);
}
void TetheredAssignment::write(Common::MemoryWriteStreamDynamic *out) const {
@ -644,10 +644,10 @@ void TetheredAssignment::write(Common::MemoryWriteStreamDynamic *out) const {
ActorAssignment::write(out);
// Copy data to buffer
out->writeSint16LE(minU);
out->writeSint16LE(minV);
out->writeSint16LE(maxU);
out->writeSint16LE(maxV);
out->writeSint16LE(_minU);
out->writeSint16LE(_minV);
out->writeSint16LE(_maxU);
out->writeSint16LE(_maxV);
}
/* ===================================================================== *
@ -676,7 +676,7 @@ int16 TetheredWanderAssignment::type(void) const {
// Construct a Task for this assignment
Task *TetheredWanderAssignment::getTask(TaskStack *ts) {
return new TetheredWanderTask(ts, minU, minV, maxU, maxV);
return new TetheredWanderTask(ts, _minU, _minV, _maxU, _maxV);
}
/* ===================================================================== *
@ -688,7 +688,7 @@ Task *TetheredWanderAssignment::getTask(TaskStack *ts) {
AttendAssignment::AttendAssignment(Actor *a, uint16 until, GameObject *o) :
ActorAssignment(a, until),
obj(o) {
_obj(o) {
}
AttendAssignment::AttendAssignment(Actor *a, Common::SeekableReadStream *stream) : ActorAssignment(a, stream) {
@ -700,7 +700,7 @@ AttendAssignment::AttendAssignment(Actor *a, Common::SeekableReadStream *stream)
objID = stream->readUint16LE();
// Convert the object ID to an object pointer
obj = objID != Nothing ? GameObject::objectAddress(objID) : NULL;
_obj = objID != Nothing ? GameObject::objectAddress(objID) : NULL;
}
//----------------------------------------------------------------------
@ -721,7 +721,7 @@ void AttendAssignment::write(Common::MemoryWriteStreamDynamic *out) const {
ObjectID objID;
// Convert the object pointer to an object ID
objID = obj != NULL ? obj->thisID() : Nothing;
objID = _obj != NULL ? _obj->thisID() : Nothing;
// Store the object ID
out->writeUint16LE(objID);
@ -739,7 +739,7 @@ int16 AttendAssignment::type(void) const {
// Construct a Task for this assignment
Task *AttendAssignment::getTask(TaskStack *ts) {
return new AttendTask(ts, obj);
return new AttendTask(ts, _obj);
}
/* ===================================================================== *

View file

@ -55,8 +55,8 @@ class ActorAssignment {
hasAssignment = (1 << 3)
};
uint16 startFrame, // Time in day when this was constructed
endFrame; // End time of the assignment
uint16 _startFrame, // Time in day when this was constructed
_endFrame; // End time of the assignment
Actor *_actor;
@ -106,12 +106,12 @@ protected:
* ===================================================================== */
class PatrolRouteAssignment : public ActorAssignment {
int16 routeNo, // Patrol route number
startingWayPoint, // Way point at which to start (-1 = default)
endingWayPoint; // Way point at which to end (-1 = default)
uint8 routeFlags, // Flags indicating how patrol route should
int16 _routeNo, // Patrol route number
_startingWayPoint, // Way point at which to start (-1 = default)
_endingWayPoint; // Way point at which to end (-1 = default)
uint8 _routeFlags, // Flags indicating how patrol route should
// be followed
flags; // Flags representing the state of this
_flags; // Flags representing the state of this
// assignment
enum {
@ -159,8 +159,8 @@ protected:
* ===================================================================== */
class HuntToBeNearLocationAssignment : public ActorAssignment {
TargetPlaceHolder targetMem;
uint16 range;
TargetPlaceHolder _targetMem;
uint16 _range;
// An initialization function which provides a common ground for
// the initial constructors.
@ -212,7 +212,7 @@ protected:
Task *getTask(TaskStack *ts);
const Target *getTarget(void) const {
return (const Target *)targetMem;
return (const Target *)_targetMem;
}
};
@ -221,9 +221,9 @@ protected:
* ===================================================================== */
class HuntToBeNearActorAssignment : public ActorAssignment {
TargetPlaceHolder targetMem;
uint16 range;
uint8 flags;
TargetPlaceHolder _targetMem;
uint16 _range;
uint8 _flags;
enum {
track = (1 << 0) // This hunt is a track.
@ -291,7 +291,7 @@ protected:
Task *getTask(TaskStack *ts);
const ActorTarget *getTarget(void) const {
return (const ActorTarget *)targetMem;
return (const ActorTarget *)_targetMem;
}
};
@ -300,8 +300,8 @@ protected:
* ===================================================================== */
class HuntToKillAssignment : public ActorAssignment {
TargetPlaceHolder targetMem;
uint8 flags;
TargetPlaceHolder _targetMem;
uint8 _flags;
enum {
track = (1 << 0), // This hunt is a track.
@ -366,7 +366,7 @@ protected:
Task *getTask(TaskStack *ts);
const ActorTarget *getTarget(void) const {
return (const ActorTarget *)targetMem;
return (const ActorTarget *)_targetMem;
}
};
@ -377,19 +377,19 @@ protected:
class TetheredAssignment : public ActorAssignment {
protected:
// Tether region
int16 minU, // Minimum U coordinate in tether
minV, // Minimum V coordinate in tether
maxU, // Maximum U coordinate in tether
maxV; // Maximum V coordinate in tether
int16 _minU, // Minimum U coordinate in tether
_minV, // Minimum V coordinate in tether
_maxU, // Maximum U coordinate in tether
_maxV; // Maximum V coordinate in tether
public:
// Constructor -- initial assignment construction
TetheredAssignment(Actor *a, uint16 until, const TileRegion &reg) :
ActorAssignment(a, until),
minU(reg.min.u),
minV(reg.min.v),
maxU(reg.max.u),
maxV(reg.max.v) {
_minU(reg.min.u),
_minV(reg.min.v),
_maxU(reg.max.u),
_maxV(reg.max.v) {
}
TetheredAssignment(Actor *a, Common::SeekableReadStream *stream);
@ -425,7 +425,7 @@ protected:
* ===================================================================== */
class AttendAssignment : public ActorAssignment {
GameObject *obj; // Object to which to attend
GameObject *_obj; // Object to which to attend
public:
// Constructor -- initial assignment construction