SCI: workaround sig Hoyle 4 migrated
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@ -91,6 +91,17 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = {
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SCI_WORKAROUNDENTRY_TERMINATOR
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};
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// Game: Hoyle 4
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// Calling method: export 2
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// Subroutine offset: 0x1d4d (script 300)
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// Applies to at least: English PC floppy
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static const uint16 sig_uninitread_hoyle4_1[] = {
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0x3f, 0x01, // link 01
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0x39, 0x40, // pushi 40h
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0x78, // push1
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SIG_END
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};
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// Game: Conquests of the Longbow
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// Calling method: letter::handleEvent
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// Subroutine offset: English PC/Amiga 0x00a8 (script 213)
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@ -229,7 +240,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
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{ GID_HOYLE4, 700, -1, 1, "Code", "doit", -1, NULL, -1, { WORKAROUND_FAKE, 0 } }, // when placing a bid in bridge (always), temp var 11, 24, 27, 46, 75, objects compete_tree, compwe_tree, other1_tree, b1 - bugs #5663 and #5794
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{ GID_HOYLE4, 700, 921, 0, "Print", "addEdit", -1, NULL, 0, { WORKAROUND_FAKE, 118 } }, // when saving the game (may also occur in other situations) - bug #6601, bug #6614
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{ GID_HOYLE4, 700, 921, 0, "Print", "addEdit", -1, NULL, 1, { WORKAROUND_FAKE, 1 } }, // see above, Text-control saves its coordinates to temp[0] and temp[1], Edit-control adjusts to those uninitialized temps, who by accident were left over from the Text-control
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{ GID_HOYLE4, 300, 300, 0, "", "export 2", 0x1d4d, NULL, 0, { WORKAROUND_FAKE, 0 } }, // after passing around cards in hearts
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{ GID_HOYLE4, 300, 300, 0, "", "export 2", -1, sig_uninitread_hoyle4_1, 0, { WORKAROUND_FAKE, 0 } }, // after passing around cards in hearts
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{ GID_HOYLE4, 400, 400, 1, "GinHand", "calcRuns", -1, NULL, 4, { WORKAROUND_FAKE, 0 } }, // sometimes while playing Gin Rummy (e.g. when knocking and placing a card) - bug #5665
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{ GID_HOYLE4, 500, 17, 1, "Character", "say", -1, NULL, 504, { WORKAROUND_FAKE, 0 } }, // sometimes while playing Cribbage (e.g. when the opponent says "Last Card") - bug #5662
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{ GID_HOYLE4, 800, 870, 0, "EuchreStrategy", "thinkLead", -1, NULL, 0, { WORKAROUND_FAKE, 0 } }, // while playing Euchre, happens at least on 2nd or 3rd turn - bug #6602
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