Whitespace fixes and C++ comments

svn-id: r41239
This commit is contained in:
Eugene Sandulenko 2009-06-06 17:39:13 +00:00
parent c585366ce9
commit 93d62da652
37 changed files with 1218 additions and 1040 deletions

View file

@ -23,8 +23,6 @@
*
*/
#include "agi/agi.h"
#include "agi/sprite.h"
#include "agi/graphics.h"
@ -66,6 +64,7 @@ AgiMenu *Menu::getMenu(int i) {
AgiMenuOption *Menu::getMenuOption(int i, int j) {
AgiMenu *m = getMenu(i);
MenuOptionList::iterator iter;
for (iter = m->down.begin(); iter != m->down.end(); ++iter) {
AgiMenuOption* d = *iter;
if (d->index == j)
@ -82,6 +81,7 @@ void Menu::drawMenuBar() {
MenuList::iterator iter;
for (iter = _menubar.begin(); iter != _menubar.end(); ++iter) {
AgiMenu *m = *iter;
_vm->printText(m->text, 0, m->col, 0, 40, MENU_FG, MENU_BG);
}
@ -89,22 +89,26 @@ void Menu::drawMenuBar() {
void Menu::drawMenuHilite(int curMenu) {
AgiMenu *m = getMenu(curMenu);
debugC(6, kDebugLevelMenu, "[%s]", m->text);
_vm->printText(m->text, 0, m->col, 0, 40, MENU_BG, MENU_FG);
_vm->flushLines(0, 0);
}
/* draw box and pulldowns. */
// draw box and pulldowns.
void Menu::drawMenuOption(int hMenu) {
/* find which vertical menu it is */
// find which vertical menu it is
AgiMenu *m = getMenu(hMenu);
_gfx->drawBox(m->wincol * CHAR_COLS, 1 * CHAR_LINES, (m->wincol + m->width + 2) * CHAR_COLS,
(1 + m->height + 2) * CHAR_LINES, MENU_BG, MENU_LINE, 0);
MenuOptionList::iterator iter;
for (iter = m->down.begin(); iter != m->down.end(); ++iter) {
AgiMenuOption* d = *iter;
_vm->printText(d->text, 0, m->wincol + 1, d->index + 2, m->width + 2,
MENU_FG, MENU_BG, !d->enabled);
}
@ -180,17 +184,24 @@ Menu::~Menu() {
MenuList::iterator iterh;
for (iterh = _menubar.reverse_begin(); iterh != _menubar.end(); ) {
AgiMenu *m = *iterh;
debugC(3, kDebugLevelMenu, "deiniting hmenu %s", m->text);
MenuOptionList::iterator iterv;
for (iterv = m->down.reverse_begin(); iterv != m->down.end(); ) {
AgiMenuOption *d = *iterv;
debugC(3, kDebugLevelMenu, " deiniting vmenu %s", d->text);
free(d->text);
delete d;
iterv = m->down.reverse_erase(iterv);
}
free(m->text);
delete m;
iterh = _menubar.reverse_erase(iterh);
}
}
@ -198,8 +209,10 @@ Menu::~Menu() {
void Menu::add(const char *s) {
AgiMenu *m = new AgiMenu;
m->text = strdup(s);
while (m->text[strlen(m->text) - 1] == ' ')
m->text[strlen(m->text) - 1] = 0;
m->width = 0;
m->height = 0;
m->index = _hIndex++;
@ -218,6 +231,7 @@ void Menu::addItem(const char *s, int code) {
int l;
AgiMenuOption* d = new AgiMenuOption;
d->text = strdup(s);
d->enabled = true;
d->event = code;
@ -239,22 +253,26 @@ void Menu::addItem(const char *s, int code) {
m->width = l;
debugC(3, kDebugLevelMenu, "Adding menu item: %s (size = %d)", s, m->height);
m->down.push_back(d);
}
void Menu::submit() {
debugC(3, kDebugLevelMenu, "Submitting menu");
/* add_about_option (); */
// add_about_option ();
/* If a menu has no options, delete it */
// If a menu has no options, delete it
MenuList::iterator iter;
for (iter = _menubar.reverse_begin(); iter != _menubar.end(); ) {
AgiMenu *m = *iter;
if (m->down.empty()) {
free(m->text);
delete m;
_hMaxMenu--;
iter = _menubar.reverse_erase(iter);
} else {
--iter;
@ -275,20 +293,23 @@ bool Menu::keyhandler(int key) {
_vm->_game.clockEnabled = false;
drawMenuBar();
}
/*
* Mouse handling
*/
//
// Mouse handling
//
if (g_mouse.button) {
int hmenu, vmenu;
buttonUsed = 1; /* Button has been used at least once */
buttonUsed = 1; // Button has been used at least once
if (g_mouse.y <= CHAR_LINES) {
/* on the menubar */
// on the menubar
hmenu = 0;
MenuList::iterator iterh;
for (iterh = _menubar.begin(); iterh != _menubar.end(); ++iterh) {
AgiMenu *m = *iterh;
if (mouseOverText(0, m->col, m->text)) {
break;
} else {
@ -304,13 +325,16 @@ bool Menu::keyhandler(int key) {
_hCurMenu = hmenu;
}
} else {
/* not in menubar */
// not in menubar
vmenu = 0;
AgiMenu *m = getMenu(_hCurMenu);
MenuOptionList::iterator iterv;
for (iterv = m->down.begin(); iterv != m->down.end(); ++iterv) {
AgiMenuOption *do1 = *iterv;
if (mouseOverText(2 + do1->index, m->wincol + 1, do1->text)) {
break;
} else {
@ -327,7 +351,7 @@ bool Menu::keyhandler(int key) {
}
}
} else if (buttonUsed) {
/* Button released */
// Button released
buttonUsed = 0;
debugC(6, kDebugLevelMenu | kDebugLevelInput, "button released!");
@ -338,15 +362,17 @@ bool Menu::keyhandler(int key) {
drawMenuOptionHilite(_hCurMenu, _vCurMenu);
if (g_mouse.y <= CHAR_LINES) {
/* on the menubar */
// on the menubar
} else {
/* see which option we selected */
// see which option we selected
AgiMenu *m = getMenu(_hCurMenu);
MenuOptionList::iterator iterv;
for (iterv = m->down.begin(); iterv != m->down.end(); ++iterv) {
AgiMenuOption *d = *iterv;
if (mouseOverText(2 + d->index, m->wincol + 1, d->text)) {
/* activate that option */
// activate that option
if (d->enabled) {
debugC(6, kDebugLevelMenu | kDebugLevelInput, "event %d registered", d->event);
_vm->_game.evKeyp[d->event].occured = true;
@ -383,6 +409,7 @@ bool Menu::keyhandler(int key) {
{
debugC(6, kDebugLevelMenu | kDebugLevelInput, "KEY_ENTER");
AgiMenuOption* d = getMenuOption(_hCurMenu, _vCurMenu);
if (d->enabled) {
debugC(6, kDebugLevelMenu | kDebugLevelInput, "event %d registered", d->event);
_vm->_game.evKeyp[d->event].occured = true;
@ -428,6 +455,7 @@ exit_menu:
_vm->_game.keypress = 0;
_vm->_game.clockEnabled = clockVal;
_vm->oldInputMode();
debugC(3, kDebugLevelMenu, "exit_menu: input mode reset to %d", _vm->_game.inputMode);
menuActive = false;
@ -435,15 +463,18 @@ exit_menu:
}
void Menu::setItem(int event, int state) {
/* scan all menus for event number # */
// scan all menus for event number #
debugC(6, kDebugLevelMenu, "event = %d, state = %d", event, state);
MenuList::iterator iterh;
for (iterh = _menubar.begin(); iterh != _menubar.end(); ++iterh) {
AgiMenu *m = *iterh;
MenuOptionList::iterator iterv;
for (iterv = m->down.begin(); iterv != m->down.end(); ++iterv) {
AgiMenuOption *d = *iterv;
if (d->event == event) {
d->enabled = state;
// keep going; we need to set the state of every menu item
@ -458,8 +489,10 @@ void Menu::enableAll() {
for (iterh = _menubar.begin(); iterh != _menubar.end(); ++iterh) {
AgiMenu *m = *iterh;
MenuOptionList::iterator iterv;
for (iterv = m->down.begin(); iterv != m->down.end(); ++iterv) {
AgiMenuOption *d = *iterv;
d->enabled = true;
}
}