Whitespace fixes and C++ comments

svn-id: r41239
This commit is contained in:
Eugene Sandulenko 2009-06-06 17:39:13 +00:00
parent c585366ce9
commit 93d62da652
37 changed files with 1218 additions and 1040 deletions

View file

@ -44,9 +44,8 @@ int AgiEngine::decodeObjects(uint8 *mem, uint32 flen) {
_game.numObjects = 0;
_objects = NULL;
/* check if first pointer exceeds file size
* if so, its encrypted, else it is not
*/
// check if first pointer exceeds file size
// if so, its encrypted, else it is not
if (READ_LE_UINT16(mem) > flen) {
report("Decrypting objects... ");
@ -54,11 +53,10 @@ int AgiEngine::decodeObjects(uint8 *mem, uint32 flen) {
report("done.\n");
}
/* alloc memory for object list
* byte 3 = number of animated objects. this is ignored.. ??
*/
// alloc memory for object list
// byte 3 = number of animated objects. this is ignored.. ??
if (READ_LE_UINT16(mem) / padsize >= 256) {
/* die with no error! AGDS game needs not to die to work!! :( */
// die with no error! AGDS game needs not to die to work!! :(
return errOK;
}
@ -68,7 +66,7 @@ int AgiEngine::decodeObjects(uint8 *mem, uint32 flen) {
if (allocObjects(_game.numObjects) != errOK)
return errNotEnoughMemory;
/* build the object list */
// build the object list
for (i = 0, so = padsize; i < _game.numObjects; i++, so += padsize) {
int offset;