LAB: Put vga.cpp into LabEngine class
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4b65faaa63
commit
93e3ba9edd
18 changed files with 342 additions and 382 deletions
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@ -28,8 +28,8 @@
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*
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*/
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#include "lab/lab.h"
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#include "lab/mouse.h"
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#include "lab/vga.h"
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#include "lab/stddefines.h"
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#include "lab/interface.h"
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@ -81,14 +81,14 @@ static Gadget *checkGadgetHit(Gadget *gadlist, uint16 x, uint16 y) {
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hitgad = gadlist;
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} else {
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mouseHide();
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drawImage(gadlist->ImAlt, gadlist->x, gadlist->y);
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g_lab->drawImage(gadlist->ImAlt, gadlist->x, gadlist->y);
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mouseShow();
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for (counter = 0; counter < 3; counter++)
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waitTOF();
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g_lab->waitTOF();
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mouseHide();
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drawImage(gadlist->Im, gadlist->x, gadlist->y);
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g_lab->drawImage(gadlist->Im, gadlist->x, gadlist->y);
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mouseShow();
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}
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@ -141,21 +141,21 @@ void updateMouse() {
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if (hitgad) {
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mouseHide();
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drawImage(hitgad->ImAlt, hitgad->x, hitgad->y);
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g_lab->drawImage(hitgad->ImAlt, hitgad->x, hitgad->y);
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mouseShow();
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for (counter = 0; counter < 3; counter++)
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waitTOF();
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g_lab->waitTOF();
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mouseHide();
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drawImage(hitgad->Im, hitgad->x, hitgad->y);
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g_lab->drawImage(hitgad->Im, hitgad->x, hitgad->y);
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mouseShow();
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doUpdateDisplay = true;
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hitgad = NULL;
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}
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if (doUpdateDisplay)
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WSDL_UpdateScreen();
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g_lab->WSDL_UpdateScreen();
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}
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@ -178,7 +178,7 @@ void mouseShow() {
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NumHidden--;
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if ((NumHidden == 0) && MouseHidden) {
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WSDL_ProcessInput(0);
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g_lab->WSDL_ProcessInput(0);
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MouseHidden = false;
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}
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@ -198,17 +198,13 @@ void mouseHide() {
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}
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}
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extern uint32 _mouseX;
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extern uint32 _mouseY;
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/*****************************************************************************/
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/* Gets the current mouse co-ordinates. NOTE: On IBM version, will scale */
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/* from virtual to screen co-ordinates automatically. */
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/*****************************************************************************/
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void mouseXY(uint16 *x, uint16 *y) {
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*x = (uint16)_mouseX;
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*y = (uint16)_mouseY;
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*x = (uint16)g_lab->_mouseX;
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*y = (uint16)g_lab->_mouseY;
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if (!IsHiRes)
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(*x) /= 2;
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@ -225,7 +221,7 @@ void mouseMove(uint16 x, uint16 y) {
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g_system->warpMouse(x, y);
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if (!MouseHidden)
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WSDL_ProcessInput(0);
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g_lab->WSDL_ProcessInput(0);
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}
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@ -237,15 +233,15 @@ void mouseMove(uint16 x, uint16 y) {
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bool mouseButton(uint16 *x, uint16 *y, bool leftbutton) {
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if (leftbutton) {
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if (LeftClick) {
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*x = (!IsHiRes) ? (uint16)_mouseX / 2 : (uint16)_mouseX;
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*y = (uint16)_mouseY;
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*x = (!IsHiRes) ? (uint16)g_lab->_mouseX / 2 : (uint16)g_lab->_mouseX;
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*y = (uint16)g_lab->_mouseY;
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LeftClick = false;
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return true;
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}
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} else {
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if (RightClick) {
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*x = (!IsHiRes) ? (uint16)_mouseX / 2 : (uint16)_mouseX;
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*y = (uint16)_mouseY;
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*x = (!IsHiRes) ? (uint16)g_lab->_mouseX / 2 : (uint16)g_lab->_mouseX;
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*y = (uint16)g_lab->_mouseY;
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RightClick = false;
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return true;
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}
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