ENGINES: We have resetGraphicsScale(), lets use it
If highres games pass defaultTo1XScaler=true to initGraphics(), use resetGraphicsScale() instead of hardcoding "1x" (which doesn't exist on the OpenGL backend) If an OpenGL mode is selected, it now doesn't switch back to plain SDL now for those games.
This commit is contained in:
parent
8024f40638
commit
93fdcbfa05
1 changed files with 1 additions and 4 deletions
|
@ -155,10 +155,7 @@ void initCommonGFX(bool defaultTo1XScaler) {
|
|||
|
||||
// See if the game should default to 1x scaler
|
||||
if (useDefaultGraphicsMode && defaultTo1XScaler) {
|
||||
// FIXME: As a hack, we use "1x" here. Would be nicer to use
|
||||
// getDefaultGraphicsMode() instead, but right now, we do not specify
|
||||
// whether that is a 1x scaler or not...
|
||||
g_system->setGraphicsMode("1x");
|
||||
g_system->resetGraphicsScale();
|
||||
} else {
|
||||
// Override global scaler with any game-specific define
|
||||
if (ConfMan.hasKey("gfx_mode")) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue