DM: Add partial fix of color palette

This commit is contained in:
Bendegúz Nagy 2016-08-11 16:06:06 +02:00
parent 37db95c336
commit 94ba2fdb2b
3 changed files with 34 additions and 11 deletions

View file

@ -246,10 +246,9 @@ uint16 DMEngine::f30_getScaledProduct(uint16 val, uint16 scale, uint16 vale2) {
}
void DMEngine::f463_initializeGame() {
f448_initMemoryManager();
_displayMan->f479_loadGraphics();
_displayMan->f460_initializeGraphicData();
warning(false, "Dummy code in f463_initializeGame, setting palette");
_displayMan->loadPalette(g21_PalDungeonView[0]);
_displayMan->f94_loadFloorSet(k0_FloorSetStone);
_displayMan->f95_loadWallSet(k0_WallSetStone);
@ -279,6 +278,7 @@ void DMEngine::f463_initializeGame() {
void DMEngine::f448_initMemoryManager() {
warning(false, "STUB METHOD: f448_initMemoryManager");
_displayMan->f508_buildPaletteChangeCopperList(gK57_PalSwoosh, gK57_PalSwoosh);
for (uint16 i = 0; i < 16; ++i)
_displayMan->_g347_paletteTopAndBottomScreen[i] = g21_PalDungeonView[0][i];
}
@ -319,7 +319,7 @@ void DMEngine::f462_startGame() {
_displayMan->D24_fillScreenBox(boxScreenBottom, k0_ColorBlack);
}
warning(false, "TODO: build copper");
_displayMan->f508_buildPaletteChangeCopperList(g21_PalDungeonView[0], _displayMan->_g347_paletteTopAndBottomScreen);
_menuMan->f395_drawMovementArrows();
_championMan->f278_resetDataToStartGame();
_g301_gameTimeTicking = true;