added v1 gfx codec, (not working)
svn-id: r8329
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5 changed files with 112 additions and 36 deletions
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@ -162,7 +162,10 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) {
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_completeScreenRedraw = true;
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if (_features & GF_16COLOR) {
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if (_features & GF_AFTER_V1) {
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setupC64Palette();
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setDirtyColors(0, 15);
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} else if (_features & GF_16COLOR) {
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// HACK: There was a time when ScummVM didn't store the
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// palette in _currentPalette for 16-color games. To avoid
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// breaking savegame compatibility, always set up the default
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