formating code

This commit is contained in:
Pawel Kolodziejski 2008-09-10 11:16:57 +00:00
parent 0dd0b73b2a
commit 94dbb1a1da
19 changed files with 54 additions and 58 deletions

View file

@ -159,13 +159,13 @@ void Actor::walkForward() {
Sector::ExitInfo ei;
g_engine->currScene()->findClosestSector(_pos, &currSector, &_pos);
if (currSector == NULL) { // Shouldn't happen...
if (!currSector) { // Shouldn't happen...
_pos += forwardVec * dist;
_walkedCur = true;
return;
}
while (currSector != NULL) {
while (currSector) {
prevSector = currSector;
Vector3d puckVector = currSector->projectToPuckVector(forwardVec);
puckVector /= puckVector.magnitude();
@ -210,7 +210,7 @@ Vector3d Actor::puckVector() const {
Vector3d forwardVec(-std::sin(yaw_rad), std::cos(yaw_rad), 0);
Sector *sector = g_engine->currScene()->findPointSector(_pos, 0x1000);
if (sector == NULL)
if (!sector)
return forwardVec;
else
return sector->projectToPuckVector(forwardVec);
@ -351,7 +351,7 @@ void Actor::sayLine(const char *msg, const char *msgId) {
_lipSynch = g_resourceloader->loadLipSynch(soundLip.c_str());
// If there's no lip synch file then load the mumble chore if it exists
// (the mumble chore doesn't exist with the cat races announcer)
if (_lipSynch == NULL && _mumbleChore != -1)
if (!_lipSynch && _mumbleChore != -1)
_mumbleCostume->playChoreLooping(_mumbleChore);
_talkAnim = -1;
@ -398,15 +398,15 @@ void Actor::shutUp() {
g_imuse->stopSound(_talkSoundName.c_str());
_talkSoundName = "";
}
if (_lipSynch != NULL) {
if ((_talkAnim != -1) && (_talkChore[_talkAnim] >= 0))
if (_lipSynch) {
if (_talkAnim != -1 && _talkChore[_talkAnim] >= 0)
_talkCostume[_talkAnim]->stopChore(_talkChore[_talkAnim]);
_lipSynch = NULL;
} else if (_mumbleChore >= 0) {
_mumbleCostume->stopChore(_mumbleChore);
}
if (_sayLineText != NULL) {
if (_sayLineText) {
g_engine->killTextObject(_sayLineText);
_sayLineText = NULL;
}
@ -456,7 +456,7 @@ void Actor::popCostume() {
newCost = NULL;
else
newCost = _costumeStack.back();
if (newCost == NULL) {
if (!newCost) {
if (debugLevel == DEBUG_NORMAL || debugLevel == DEBUG_ALL)
printf("Popped (freed) the last costume for an actor.\n");
}
@ -568,7 +568,7 @@ void Actor::update() {
_currTurnDir = 0;
// Update lip synching
if (_lipSynch != NULL) {
if (_lipSynch) {
int posSound;
// While getPosIn60HzTicks will return "-1" to indicate that the

View file

@ -324,7 +324,7 @@ void DriverTinyGL::drawModelFace(const Model::Face *face, float *vertices, float
for (int i = 0; i < face->_numVertices; i++) {
tglNormal3fv(vertNormals + 3 * face->_vertices[i]);
if (face->_texVertices != NULL)
if (face->_texVertices)
tglTexCoord2fv(textureVerts + 2 * face->_texVertices[i]);
tglVertex3fv(vertices + 3 * face->_vertices[i]);
@ -348,7 +348,7 @@ void DriverTinyGL::translateViewpoint() {
void DriverTinyGL::drawHierachyNode(const Model::HierNode *node) {
translateViewpoint(node->_animPos / node->_totalWeight, node->_animPitch / node->_totalWeight, node->_animYaw / node->_totalWeight, node->_animRoll / node->_totalWeight);
if (node->_hierVisible) {
if (node->_mesh != NULL && node->_meshVisible) {
if (node->_mesh && node->_meshVisible) {
tglPushMatrix();
tglTranslatef(node->_pivot.x(), node->_pivot.y(), node->_pivot.z());
node->_mesh->draw();
@ -356,14 +356,14 @@ void DriverTinyGL::drawHierachyNode(const Model::HierNode *node) {
tglPopMatrix();
}
if (node->_child != NULL) {
if (node->_child) {
node->_child->draw();
tglMatrixMode(TGL_MODELVIEW);
}
}
translateViewpoint();
if (node->_sibling != NULL)
if (node->_sibling)
node->_sibling->draw();
}

View file

@ -117,9 +117,9 @@ void Bitmap::draw() const {
}
Bitmap::~Bitmap() {
if(_data != NULL) {
if (_data) {
for (int i = 0; i < _numImages; i++)
if(_data[i])
if (_data[i])
delete[] _data[i];
delete[] _data;

View file

@ -197,7 +197,7 @@ void registerDefaults() {
DO_OPTION(shortCmd, longCmd) \
char *endptr = 0; \
int intValue; intValue = (int)strtol(option, &endptr, 0); \
if (endptr == NULL || *endptr != 0) usage("--%s: Invalid number '%s'", longCmd, option);
if (!endptr || *endptr != 0) usage("--%s: Invalid number '%s'", longCmd, option);
// Use this for boolean options; this distinguishes between "-x" and "-X",
// resp. between "--some-option" and "--no-some-option".

View file

@ -200,7 +200,7 @@ void BitmapComponent::setKey(int val) {
/* In case you feel like drawing the missing bitmap anyway...
// Assume that all objects the scene file forgot about are OBJSTATE_STATE class
state = new ObjectState(0, ObjectState::OBJSTATE_STATE, bitmap, NULL, true);
if (state == NULL) {
if (!state) {
if (debugLevel == DEBUG_BITMAPS || debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
warning("Couldn't find bitmap %s in current scene\n", _filename.c_str());
return;
@ -242,7 +242,7 @@ void ModelComponent::init() {
// Get the default colormap if we haven't found
// a valid colormap
if (cmap == NULL) {
if (!cmap) {
if (debugLevel == DEBUG_MODEL || debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
warning("No colormap specified for %s, using %s\n", _filename.c_str(), DEFAULT_COLORMAP);
@ -942,8 +942,7 @@ void Costume::playChore(int num) {
void Costume::setColormap(char *map) {
// Sometimes setColormap is called on a null costume,
// see where raoul is gone in hh.set
// ??? this == null - aquadran
if (this == NULL || !map)
if (!map)
return;
_cmap = g_resourceloader->loadColormap(map);
for (int i = 0; i < _numComponents; i++)

View file

@ -177,7 +177,7 @@ ImuseSndMgr::SoundDesc *ImuseSndMgr::openSound(const char *soundName, int volGro
if (strcasecmp(extension, "imu") == 0) {
sound->blockRes = g_resourceloader->getFileBlock(soundName);
if (sound->blockRes != NULL) {
if (sound->blockRes) {
ptr = (byte *)sound->blockRes->data();
parseSoundHeader(ptr, sound, headerSize);
sound->mcmpData = false;

View file

@ -303,7 +303,7 @@ static void FunctionName() {
int curr_line = lua_currentline(lua_getparam(1));
if (curr_line > 0)
sprintf(buf + strlen(buf), " at line %d", curr_line);
if (filename != NULL)
if (filename)
sprintf(buf + strlen(buf), " [in file %.100s]", filename);
lua_pushstring(buf);
}
@ -490,7 +490,7 @@ static void SetActorWalkChore() {
act = check_actor(1);
chore = check_int(2);
costume = get_costume(act, 3, "SetActorWalkChore");
if (costume == NULL) {
if (!costume) {
if (debugLevel == DEBUG_CHORES || debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
warning("SetActorWalkChore() could not find the requested costume, attempting to load...");
act->pushCostume(lua_getstring(lua_getparam(3)));
@ -858,7 +858,7 @@ static void SetActorWalkDominate() {
DEBUG_FUNCTION();
act = check_actor(1);
if (act == NULL) {
if (!act) {
lua_pushnil();
return;
}
@ -1115,7 +1115,7 @@ static void ActorLookAt() {
nullvector = true;
if (lua_isnumber(y))
rate = luaL_check_number(3);
} else if ( lua_isnumber(x)) { // look at xyz
} else if (lua_isnumber(x)) { // look at xyz
float fX;
float fY;
float fZ;
@ -1860,7 +1860,7 @@ static void GetCurrentSetup() {
DEBUG_FUNCTION();
name = luaL_check_string(1);
scene = g_engine->findScene(name);
if (scene == NULL) {
if (!scene) {
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
warning("GetCurrentSetup() Requested scene (%s) is not loaded!", name);
lua_pushnil();
@ -2357,7 +2357,7 @@ static void KillTextObject() {
textObjectParm = check_textobject(1);
delText = TextObjectExists((char *) textObjectParm->name());
if (delText != NULL)
if (delText)
g_engine->killTextObject(delText);
}
@ -2505,7 +2505,7 @@ static void SetSpeechMode() {
DEBUG_FUNCTION();
mode = check_int(1);
if ((mode >= 1) && (mode <= 3))
if (mode >= 1 && mode <= 3)
g_engine->setSpeechMode(mode);
}
@ -2959,7 +2959,7 @@ static void SubmitSaveGameData() {
table = lua_getparam(1);
savedState = g_engine->savedState();
if (savedState == NULL)
if (!savedState)
error("Cannot obtain saved game!");
savedState->beginSection('SUBS');
count = 0;
@ -3828,7 +3828,7 @@ int bundle_dofile(const char *filename) {
delete b;
// Don't print warnings on Scripts\foo.lua,
// d:\grimFandango\Scripts\foo.lua
if (std::strstr(filename, "Scripts\\") == NULL && (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL))
if (!std::strstr(filename, "Scripts\\") && (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL))
warning("Cannot find script %s\n", filename);
return 2;

View file

@ -41,7 +41,7 @@ static int32 newsize(stringtable *tb) {
// count how many entries are really in use
for (i = 0; i < size; i++)
if (tb->hash[i] != NULL && tb->hash[i] != &EMPTY)
if (tb->hash[i] && tb->hash[i] != &EMPTY)
realuse++;
if (2 * (realuse + 1) <= size) // +1 is the new element
return size; // don't need to grow, just rehash to clear EMPTYs
@ -59,7 +59,7 @@ static void grow(stringtable *tb) {
// rehash
tb->nuse = 0;
for (i = 0; i < tb->size; i++) {
if (tb->hash[i] != NULL && tb->hash[i] != &EMPTY) {
if (tb->hash[i] && tb->hash[i] != &EMPTY) {
int32 h = tb->hash[i]->hash % ns;
while (newhash[h])
h = (h + 1) % ns;

View file

@ -253,11 +253,11 @@ Model::HierNode *Model::copyHierarchy() {
std::memcpy(result, _rootHierNode, _numHierNodes * sizeof(HierNode));
// Now adjust pointers
for (int i = 0; i < _numHierNodes; i++) {
if (result[i]._parent != NULL)
if (result[i]._parent)
result[i]._parent = result + (_rootHierNode[i]._parent - _rootHierNode);
if (result[i]._child != NULL)
if (result[i]._child)
result[i]._child = result + (_rootHierNode[i]._child - _rootHierNode);
if (result[i]._sibling != NULL)
if (result[i]._sibling)
result[i]._sibling = result + (_rootHierNode[i]._sibling - _rootHierNode);
}
return result;

View file

@ -125,8 +125,8 @@ const char *Registry::get(const char *key, const char *defval) const {
void Registry::set(const char *key, const char *val) {
// Hack: Don't save these, so we can run in good_times mode
// without new games being bogus.
if (strstr(key, "GrimLastSet") || strstr(key, "GrimMannyState"))
return;
// if (strstr(key, "GrimLastSet") || strstr(key, "GrimMannyState"))
// return;
_dirty = true;
assert(val);

View file

@ -250,7 +250,7 @@ void Scene::findClosestSector(Vector3d p, Sector **sect, Vector3d *closestPt) {
continue;
Vector3d closestPt = sector->closestPoint(p);
float thisDist = (closestPt - p).magnitude();
if (resultSect == NULL || thisDist < minDist) {
if (!resultSect || thisDist < minDist) {
resultSect = sector;
resultPt = closestPt;
minDist = thisDist;

View file

@ -50,10 +50,10 @@ public:
int _maxVolume;
void drawBackground() const {
if (_currSetup->_bkgndZBm != NULL) // Some screens have no zbuffer mask (eg, Alley)
if (_currSetup->_bkgndZBm) // Some screens have no zbuffer mask (eg, Alley)
_currSetup->_bkgndZBm->draw();
if (_currSetup->_bkgndBm == NULL) {
if (!_currSetup->_bkgndBm) {
// This should fail softly, for some reason jumping to the signpost (sg) will load
// the scene in such a way that the background isn't immediately available
warning("Background hasn't loaded yet for setup %s in %s!", _currSetup->_name.c_str(), _name.c_str());
@ -83,9 +83,6 @@ public:
// Sector access functions
int getSectorCount() {
// TODO: Find where this is called before we're initialized
if (this == NULL)
return 0;
return _numSectors;
}
Sector *getSectorBase(int id) {

View file

@ -105,7 +105,7 @@ void Smush::deinit() {
delete[] _externalBuffer;
_externalBuffer = NULL;
}
if (_videoLooping && _startPos != NULL) {
if (_videoLooping && _startPos) {
delete[] _startPos->tmpBuf;
delete[] _startPos;
_startPos = NULL;
@ -362,7 +362,7 @@ struct SavePos *zlibFile::getPos() {
}
bool zlibFile::setPos(struct SavePos *pos) {
if (pos == NULL) {
if (!pos) {
warning("Unable to rewind SMUSH movie (no position passed)!");
return false;
}

View file

@ -74,7 +74,7 @@ void TextObject::setDefaults(TextObjectDefaults *defaults) {
}
int TextObject::getBitmapWidth() {
if (_bitmapWidthPtr == NULL)
if (!_bitmapWidthPtr)
return 0;
int width = 0;

View file

@ -174,11 +174,11 @@ void gl_enable_disable_light(GLContext *c, int light, int v) {
l->prev = NULL;
} else if (!v && l->enabled) {
l->enabled = 0;
if (l->prev == NULL)
if (!l->prev)
c->first_light = l->next;
else
l->prev->next=l->next;
if (l->next != NULL)
if (l->next)
l->next->prev=l->prev;
}
}

View file

@ -32,11 +32,11 @@ static void delete_list(GLContext *c, int list) {
GLList *l;
l = find_list(c, list);
assert(l != NULL);
assert(l);
// free param buffer
pb = l->first_op_buffer;
while (pb != NULL) {
while (pb) {
pb1 = pb->next;
gl_free(pb);
pb = pb1;

View file

@ -84,7 +84,7 @@ void gl_add_select(GLContext *c, unsigned int zmin, unsigned int zmax) {
int n, i;
if (!c->select_overflow) {
if (c->select_hit == NULL) {
if (!c->select_hit) {
n = c->name_stack_size;
if ((c->select_ptr-c->select_buffer + 3 + n) > c->select_size) {
c->select_overflow = 1;

View file

@ -7,7 +7,7 @@ static GLTexture *find_texture(GLContext *c, int h) {
GLTexture *t;
t = c->shared_state.texture_hash_table[h % TEXTURE_HASH_TABLE_SIZE];
while (t != NULL) {
while (t) {
if (t->handle == h)
return t;
t = t->next;
@ -32,7 +32,7 @@ static void free_texture(GLContext *c, int h) {
for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
im = &t->images[i];
if (im->pixmap != NULL)
if (im->pixmap)
gl_free(im->pixmap);
}

View file

@ -31,19 +31,19 @@ ZBuffer *ZB_open(int xsize, int ysize, int mode, void *frame_buffer) {
size = zb->xsize * zb->ysize * sizeof(unsigned short);
zb->zbuf = (unsigned short *)gl_malloc(size);
if (zb->zbuf == NULL)
if (!zb->zbuf)
goto error;
size = zb->xsize * zb->ysize * sizeof(unsigned int);
zb->zbuf2 = (unsigned int *)gl_malloc(size);
if (zb->zbuf2 == NULL) {
if (!zb->zbuf2) {
gl_free(zb->zbuf);
goto error;
}
if (frame_buffer == NULL) {
if (!frame_buffer) {
zb->pbuf = (PIXEL *)gl_malloc(zb->ysize * zb->linesize);
if (zb->pbuf == NULL) {
if (!zb->pbuf) {
gl_free(zb->zbuf);
gl_free(zb->zbuf2);
goto error;
@ -95,7 +95,7 @@ void ZB_resize(ZBuffer *zb, void *frame_buffer, int xsize, int ysize) {
if (zb->frame_buffer_allocated)
gl_free(zb->pbuf);
if (frame_buffer == NULL) {
if (!frame_buffer) {
zb->pbuf = (PIXEL *)gl_malloc(zb->ysize * zb->linesize);
zb->frame_buffer_allocated = 1;
} else {