Fix for bug #1074931 (GUI: Starting games in fullscreen doesn't work), avoid one unneccessary redraw
svn-id: r15997
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3fb09f9b1c
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1 changed files with 9 additions and 9 deletions
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@ -560,9 +560,9 @@ void OSystem_SDL::setFullscreenMode(bool enable) {
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if (_fullscreen != enable) {
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if (_fullscreen != enable) {
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assert(_hwscreen != 0);
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assert(_hwscreen != 0);
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_fullscreen ^= true;
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_fullscreen ^= true;
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undrawMouse();
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undrawMouse();
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#if defined(MACOSX) && !SDL_VERSION_ATLEAST(1, 2, 6)
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#if defined(MACOSX) && !SDL_VERSION_ATLEAST(1, 2, 6)
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// On OS X, SDL_WM_ToggleFullScreen is currently not implemented. Worse,
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// On OS X, SDL_WM_ToggleFullScreen is currently not implemented. Worse,
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// before SDL 1.2.6 it always returned -1 (which would indicate a
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// before SDL 1.2.6 it always returned -1 (which would indicate a
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@ -573,14 +573,14 @@ void OSystem_SDL::setFullscreenMode(bool enable) {
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if (!SDL_WM_ToggleFullScreen(_hwscreen)) {
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if (!SDL_WM_ToggleFullScreen(_hwscreen)) {
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// if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode
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// if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode
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hotswapGFXMode();
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hotswapGFXMode();
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} else {
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// Blit everything to the screen
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internUpdateScreen();
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// Make sure that an EVENT_SCREEN_CHANGED gets sent later
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_modeChanged = true;
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}
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}
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#endif
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#endif
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// Blit everything to the screen
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internUpdateScreen();
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// Make sure that an EVENT_SCREEN_CHANGED gets sent later
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_modeChanged = true;
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}
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}
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}
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}
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@ -1147,7 +1147,7 @@ void OSystem_SDL::drawMouse() {
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}
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}
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void OSystem_SDL::undrawMouse() {
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void OSystem_SDL::undrawMouse() {
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assert (_transactionMode == kTransactionNone);
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assert (_transactionMode == kTransactionNone || _transactionMode == kTransactionCommit);
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if (!_mouseDrawn)
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if (!_mouseDrawn)
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return;
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return;
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