LILLIPUT: Fix some code formatting

This commit is contained in:
Strangerke 2012-05-12 22:21:02 +02:00 committed by Eugene Sandulenko
parent 91cbbe27a7
commit 95fa165645
2 changed files with 21 additions and 14 deletions

View file

@ -847,7 +847,7 @@ void LilliputEngine::displaySmallIndexedAnim(byte index, byte subIndex) {
}
void LilliputEngine::displaySmallAnims() {
debugC(2, kDebugEngineTBC, "displaySmallAnims()");
debugC(2, kDebugEngine, "displaySmallAnims()");
if (_animationTick == _lastAnimationTick)
return;
@ -2674,9 +2674,15 @@ void LilliputEngine::handleGameScripts() {
int tmpVal = _rulesBuffer2_12[index];
if (tmpVal == 0xFF)
return;
/*
_scriptHandler->listAllTexts();
debugC(1, kDebugEngineTBC, "================= Menu Script ==================");
ScriptStream script = ScriptStream(_menuScript, _menuScriptSize);
_scriptHandler->disasmScript(script);
debugC(1, kDebugEngineTBC, "============= End Menu Script ==================");
for (int i = 0; i < _gameScriptIndexSize; i++) {
assert(tmpVal < _gameScriptIndexSize);
debugC(1, kDebugEngineTBC, "================= Game Script %d ==================", i);
@ -2684,8 +2690,8 @@ void LilliputEngine::handleGameScripts() {
_scriptHandler->disasmScript(script);
debugC(1, kDebugEngineTBC, "============= End Game Script %d ==================", i);
}
while(1);
while(1);
if(tmpVal == 6) {
warning("e");