Full Throttle / The Dig fixes.

drawDescString (for Full Throttle object names, in the 'ring of fire') is
still somewhat broken. Feel free to fix ;)

svn-id: r5090
This commit is contained in:
James Brown 2002-10-06 06:09:32 +00:00
parent 14831e74bf
commit 9612002d78
5 changed files with 226 additions and 43 deletions

View file

@ -504,6 +504,77 @@ void Scumm::description()
gdi._mask_bottom = charset._strBottom;
}
void Scumm::drawDescString()
{
byte byte1=0, chr, *buf, *charsetptr;
uint color, i;
buf = charset._buffer;
charset._bufPos = 0;
charset._left2 = charset._left = _string[0].xpos;
charset._top = _string[0].ypos;
charset._curId = _string[0].charset;
charset._center = _string[0].center;
charset._right = _string[0].right;
charset._color = _string[0].color;
charset._xpos2 = _string[0].xpos;
charset._ypos2 = _string[0].ypos;
charset._disableOffsX = charset._unk12 = 1;
_bkColor = 0;
_talkDelay = 1;
charset._left -= charset.getStringWidth(0, buf, 0) >> 1;
restoreCharsetBg();
// Read color mapping and height information
charsetptr = getResourceAddress(rtCharset, charset._curId);
assert(charsetptr);
charsetptr += 29;
for (i = 0; i < 4; i++)
charset._colorMap[i] = _charsetData[charset._curId][i];
byte1 = charsetptr[1]; // Character height
for (i = 0; (chr = buf[i++]) != 0;) {
if (chr == 254)
chr = 255;
if (chr == 255) {
chr = buf[i++];
switch (chr) {
case 9:
case 10:
case 13:
case 14:
i += 2;
break;
case 1:
case 8:
charset._left = charset._left2 - charset.getStringWidth(0, buf, i);
charset._top += byte1;
break;
case 12:
color = buf[i] + (buf[i + 1] << 8);
i += 2;
if (color == 0xFF)
charset._color = _string[0].color;
else
charset._color = color;
break;
}
} else {
charset.printChar(chr);
}
}
gdi._mask_left = charset._strLeft;
gdi._mask_right = charset._strRight;
gdi._mask_top = charset._strTop;
gdi._mask_bottom = charset._strBottom;
}
void Scumm::drawString(int a)
{
byte buf[256];
@ -560,6 +631,10 @@ void Scumm::drawString(int a)
charset._left -= charset.getStringWidth(a, buf, 0) >> 1;
}
if (!_features & GF_AFTER_V7)
charset._ignoreCharsetMask = 1;
// Verb text should never time out.
if (a == 4)
_talkDelay = -1;