TINYGL: Removed duplicated variables.
Explanation: those two variables were already tracked inside the class FrameBuffer and they were duplicated here, since there is no need to keep a copy of those variables I just removed them.
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5 changed files with 5 additions and 13 deletions
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@ -137,10 +137,10 @@ void glInit(void *zbuffer1, int textureSize) {
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c->name_stack_size = 0;
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// blending
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c->enableBlend = false;
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c->fb->enableBlending(false);
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// alpha test
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c->_alphaTestEnabled = false;
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c->fb->enableAlphaTest(false);
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// matrix
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c->matrix_mode = 0;
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