Add complete support for mouse cursors in FF, with help from olki

svn-id: r22238
This commit is contained in:
Travis Howell 2006-04-30 06:10:14 +00:00
parent 5584ea5c7e
commit 9654ed97c0
3 changed files with 206 additions and 32 deletions

View file

@ -224,36 +224,7 @@ static const byte _simon2_cursors[10][256] = {
};
void SimonEngine::drawMousePointer() {
//debug(0, "Mouse %d Anim %d Max %d", _mouseCursor, _mouseAnim, _mouseAnimMax);
if (getGameType() == GType_FF) {
byte *src;
VgaPointersEntry *vpe = &_vgaBufferPointers[7];
uint cursor, image, width, height;
if (_animatePointer) {
_mouseAnim++;
if (_mouseAnim == _mouseAnimMax)
_mouseAnim = 1;
}
cursor = _mouseCursor;
if (_animatePointer == 0 && getBitFlag(99)) {
cursor = 6;
_mouseAnim = 1;
} else if (getBitFlag(72)) {
cursor += 7;
}
image = cursor * 16 + 1 + _mouseAnim;
src = vpe->vgaFile2 + image * 8;
width = READ_LE_UINT16(src + 6);
height = READ_LE_UINT16(src + 4) & 0x7FFF;
src = vpe->vgaFile2 + readUint32Wrapper(src);
_system->setMouseCursor(src, width, height, width / 2, height / 2, 0);
} else if (getGameType() == GType_SIMON2) {
if (getGameType() == GType_SIMON2) {
_system->setMouseCursor(_simon2_cursors[_mouseCursor], 16, 16, 7, 7);
} else {
_system->setMouseCursor(_simon1_cursor, 16, 16, 0, 0);
@ -353,7 +324,11 @@ void SimonEngine::handleMouseMoved() {
_lastHitArea3 = (HitArea *) -1;
get_out:
drawMousePointer();
if (getGameType() == GType_FF)
drawMousePointer_FF();
else
drawMousePointer();
_needHitAreaRecalc = 0;
}
@ -375,6 +350,197 @@ void SimonEngine::pollMouseXY() {
_mouseY = _sdlMouseY;
}
// Feeble Files specific
const byte _mouseOffs[] = {
6,0,15,21,16,21,14,21,15,21,16,21,16,21,16,21,15,21,15,21,15,21,14,21,12,21,12,21,12,21,12,21,
6,2,10,12,9,12,8,11,7,10,6,9,4,8,3,7,1,7,0,6,3,7,4,8,6,9,7,10,8,11,9,12,
0,0,0,0,0,0,0,0,0,1,0,3,0,3,0,4,1,4,1,3,2,3,2,2,1,3,0,4,0,3,0,0,
0,0,5,16,4,19,2,21,1,21,1,21,1,21,1,18,3,9,6,2,6,0,3,6,4,12,4,13,4,13,4,14,
0,0,6,13,5,15,4,16,3,19,2,19,2,19,2,18,1,16,4,10,7,3,7,0,4,2,4,6,0,0,0,0,
0,0,7,0,7,1,8,1,11,1,13,1,9,1,6,1,6,0,6,0,6,0,7,0,11,0,13,0,9,0,7,0,
0,0,7,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
// SAM icons
0,0,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,
0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
0,0,5,5,5,5,5,5,5,5,5,4,1,1,2,2,3,3,5,5,7,6,9,8,11,10,14,13,16,16,0,0,
0,0,4,3,5,2,4,2,4,3,5,3,5,2,4,2,4,3,5,3,5,2,4,3,4,3,5,3,5,2,4,2,
// Asteroid Map icons
0,0,3,0,4,1,5,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,3,0,4,1,5,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,8,0,7,0,8,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
// Other icons
0,0,9,9,9,10,8,11,7,11,7,11,8,11,9,10,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,10,7,10,6,10,5,10,4,10,3,10,4,10,5,10,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,7,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,7,3,4,3,2,4,0,5,0,7,0,7,0,5,2,4,4,3,7,3,0,0,0,0,0,0,0,0,0,0,
0,0,12,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
// Vent icons
0,0,8,3,7,3,6,3,5,3,4,3,3,3,2,3,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,2,3,3,3,4,3,8,3,10,3,12,3,14,3,17,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,3,14,4,12,5,10,6,9,7,8,7,7,8,6,9,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,2,3,3,2,3,4,3,4,3,5,3,4,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,7,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,9,9,9,10,8,11,7,11,7,11,8,11,9,10,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,10,7,10,6,10,5,10,4,10,3,10,4,10,5,10,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};
// TODO: Convert to our mouse code in system
void SimonEngine::drawMousePointer_FF() {
byte *dst;
uint curCursor;
int image, offs;
int pitch;
dst = getBackBuf();
pitch = _screenWidth;
if (_animatePointer != 0) {
if (getBitFlag(99)) {
_mouseToggle ^= 1;
if (_mouseToggle != 0)
_mouseAnim++;
} else {
_mouseAnim++;
}
if (_mouseAnim == _mouseAnimMax)
_mouseAnim = 1;
}
_mouseCountY = 40;
_mouseCountX = 40;
if (_mouseY < 19)
_mouseCountY -= 19 - _mouseY;
else
dst += (((_mouseY - 19) * (pitch / 16)) & 0xffff) * 16;
if (_mouseX < 38)
_mouseCountX -= 38 - _mouseX;
else
dst += _mouseX - 38;
if (_mouseCountY == 40) {
_mouseCountY = 499 - _mouseY;
if (_mouseCountY > 40)
_mouseCountY = 40;
}
if (_mouseCountX == 40) {
_mouseCountX = 659 - _mouseX;
if (_mouseCountX > 40)
_mouseCountX = 40;
}
curCursor = _mouseCursor;
if (_animatePointer == 0 && getBitFlag(99)) {
_mouseAnim = 1;
curCursor = 6;
} else if (_mouseCursor != 5 && getBitFlag(72)) {
curCursor += 7;
}
image = curCursor * 16 + 1;
offs = curCursor * 32;
drawMousePart(dst, pitch, image, offs);
image = curCursor * 16 + 1 + _mouseAnim;
offs = curCursor * 32 + _mouseAnim * 2;
drawMousePart(dst, pitch, image, offs);
}
void SimonEngine::drawMousePart(byte *dst, int pitch, int image, int offs) {
VgaPointersEntry *vpe = &_vgaBufferPointers[7];
byte *src;
int x, y, width, height;
int tmp, srcw;
x = _mouseOffs[offs];
y = _mouseOffs[offs + 1];
dst += y * pitch + x;
src = vpe->vgaFile2 + image * 8;
srcw = width = READ_LE_UINT16(src + 6);
height = READ_LE_UINT16(src + 4);
src = vpe->vgaFile2 + readUint32Wrapper(src);
if (_mouseCountX != 40) {
if (_mouseX >= 600) {
tmp = _mouseOffs[offs] + width - _mouseCountX;
if (tmp >= 0) {
width -= tmp;
if (width <= 0)
return;
}
} else {
if (_mouseOffs[offs] + _mouseCountX >= 40) {
dst -= 40 - _mouseCountX;
} else {
dst -= _mouseOffs[offs];
tmp = -(_mouseOffs[offs] + _mouseCountX - 40);
width -= tmp;
if (width <= 0)
return;
src += tmp;
}
}
}
if (_mouseCountY != 40) {
if (_mouseY >= 200) {
tmp = _mouseOffs[offs + 1] + height - _mouseCountY;
if (tmp >= 0) {
height -= tmp;
if (height <= 0)
return;
}
} else {
tmp = _mouseOffs[offs + 1] + _mouseCountY;
if (tmp >= 40) {
tmp = 40 - _mouseCountY;
while (tmp--)
dst -= pitch;
} else {
tmp = _mouseOffs[offs + 1];
while (tmp--)
dst -= pitch;
tmp = -(_mouseOffs[offs + 1] + _mouseCountY - 40);
height -= tmp;
if (height <= 0)
return;
while (tmp--)
src += srcw;
}
}
}
drawMouse(dst, pitch, src, srcw, width, height);
}
void SimonEngine::drawMouse(byte *dst, int pitch, byte *src, int srcw, int width, int height) {
int h, w;
for (h = 0; h < height; h++) {
for (w = 0; w < width; w++) {
if (src[w] != 0)
dst[w] = src[w];
}
src += srcw;
dst += pitch;
}
}
} // End of namespace Simon
#ifdef PALMOS_68K