Add enhanced debugging patch.

svn-id: r4090
This commit is contained in:
James Brown 2002-04-26 14:13:39 +00:00
parent ab2d1d03fa
commit 965b96b489
6 changed files with 92 additions and 22 deletions

View file

@ -32,11 +32,11 @@
static const char USAGE_STRING[] =
"ScummVM - Scumm Interpreter\n"
"Syntax:\n"
"\tscummvm [-v] [-d] [-n] [-b<num>] [-t<num>] [-s<num>] [-p<path>] [-m<num>] [-f] game\n"
"\tscummvm [-v] [-d[<num>]] [-n] [-b<num>] [-t<num>] [-s<num>] [-p<path>] [-m<num>] [-f] game\n"
"Flags:\n"
"\tv - show version info and exit\n"
"\tc<num> - use cdrom <num> for cd audio\n"
"\td - enable debug output\n"
"\td[<num>]- enable debug output (level <num>)\n"
"\tn - no subtitles for speech\n"
"\tb<num> - start in room <num>\n"
"\tt<num> - set music tempo. Suggested: 1F0000\n"
@ -83,7 +83,10 @@ void GameDetector::parseCommandLine(int argc, char **argv)
break;
case 'd':
_debugMode = true;
break;
if (*(s+1) != '\0')
_debugLevel = atoi(s+1);
debug(1,"Debugmode (level %d) on", _debugLevel);
goto NextArg;
case 'n':
_noSubtitles = true;
break;

View file

@ -130,6 +130,9 @@ Visual C++ are supported. If you wish to use MP3-compressed CD tracks or
COMPRESSED_SOUND_FILE. Tools for compressing .SOU files to .SO3 files can be
found in the 'tools' CVS module, or in the 'scummvm-tools' package.
On Win9x/NT/XP you can define WIN_DBG and attach WinDbg to browse the debug
messages (see www.sysinternals.com/ntw2k/freeware/debugview.shtml).
GCC:
* Type make (or gmake if that's what GNU make is called on your
system) and hopefully ScummVM will compile for you.
@ -199,6 +202,7 @@ Command Line Options:
-n - Disable subtitles. Use with games that have voice.
-r - Enable Roland conversion. Try if music sounds incorrect.
-a - Enable amiga pal conversion, for playing Amiga versions
-d[<num>] - Set debug verbosity to <num>
In game Hot Keys:
-----------------

View file

@ -357,7 +357,7 @@ void Scumm::readResTypeList(int id, uint32 tag, const char *name)
int num;
int i;
debug(9, "readResTypeList(%d,%x,%s)", id, FROM_LE_32(tag), name);
debug(9, "readResTypeList(%s,%x,%s)", resTypeFromId(id), FROM_LE_32(tag), name);
num = fileReadWordLE();
@ -392,8 +392,7 @@ void Scumm::readResTypeList(int id, uint32 tag, const char *name)
void Scumm::allocResTypeData(int id, uint32 tag, int num, const char *name,
int mode)
{
debug(9, "allocResTypeData(%d,%x,%d,%s,%d)", id, FROM_LE_32(tag), num, name,
mode);
debug(9, "allocResTypeData(%s/%s,%x,%d,%d)", resTypeFromId(id), name, FROM_LE_32(tag), num, mode);
assert(id >= 0 && id < (int)(sizeof(res.mode) / sizeof(res.mode[0])));
if (num >= 2000) {
@ -444,7 +443,7 @@ void Scumm::ensureResourceLoaded(int type, int i)
{
void *addr;
debug(9, "ensureResourceLoaded(%d,%d)", type, i);
debug(9, "ensureResourceLoaded(%s,%d)", resTypeFromId(type), i);
if (type == rtRoom && i > 127) {
i = _resourceMapper[i & 127];
@ -470,7 +469,7 @@ int Scumm::loadResource(int type, int idx)
uint32 fileOffs;
uint32 size, tag;
// debug(1, "loadResource(%d,%d)", type,idx);
// debug(1, "loadResource(%s,%d)", resTypeFromId(type),idx);
if (type == rtCharset && (_features & GF_SMALL_HEADER)) {
loadCharset(idx);
@ -545,7 +544,7 @@ int Scumm::readSoundResource(int type, int idx)
int pri, best_pri;
uint32 best_size = 0, best_offs = 0;
debug(9, "readSoundResource(%d,%d)", type, idx);
debug(9, "readSoundResource(%s,%d)", resTypeFromId(type), idx);
pos = 0;
@ -622,22 +621,26 @@ byte *Scumm::getResourceAddress(int type, int idx)
{
byte *ptr;
debug(9, "getResourceAddress(%d,%d)", type, idx);
CHECK_HEAP validateResource("getResourceAddress", type, idx);
if (!res.address[type])
if (!res.address[type]) {
debug(9, "getResourceAddress(%s,%d) == NULL", resTypeFromId(type), idx);
return NULL;
}
if (res.mode[type] && !res.address[type][idx]) {
ensureResourceLoaded(type, idx);
}
if (!(ptr = (byte *)res.address[type][idx]))
if (!(ptr = (byte *)res.address[type][idx])) {
debug(9, "getResourceAddress(%s,%d) == NULL", resTypeFromId(type), idx);
return NULL;
}
setResourceCounter(type, idx, 1);
debug(9, "getResourceAddress(%s,%d) == %ld", resTypeFromId(type), idx, ptr + sizeof(MemBlkHeader));
return ptr + sizeof(MemBlkHeader);
}
@ -680,7 +683,8 @@ byte *Scumm::createResource(int type, int idx, uint32 size)
{
byte *ptr;
CHECK_HEAP debug(9, "createResource(%d,%d,%d)", type, idx, size);
CHECK_HEAP
debug(9, "createResource(%s,%d,%d)", resTypeFromId(type), idx, size);
validateResource("allocating", type, idx);
nukeResource(type, idx);
@ -703,7 +707,7 @@ byte *Scumm::createResource(int type, int idx, uint32 size)
void Scumm::validateResource(const char *str, int type, int idx)
{
if (type < rtFirst || type > rtLast || (uint) idx >= (uint) res.num[type]) {
warning("%s Illegal Glob type %d num %d", str, type, idx);
warning("%s Illegal Glob type %s (%d) num %d", str, resTypeFromId(type), type, idx);
}
}
@ -711,7 +715,7 @@ void Scumm::nukeResource(int type, int idx)
{
byte *ptr;
debug(9, "nukeResource(%d,%d)", type, idx);
debug(9, "nukeResource(%s,%d)", resTypeFromId(type), idx);
CHECK_HEAP if (!res.address[type])
return;
@ -974,7 +978,7 @@ void Scumm::expireResources(uint32 size)
increaseResourceCounter();
debug(1, "Expired resources, mem %d -> %d", oldAllocatedSize,
debug(5, "Expired resources, mem %d -> %d", oldAllocatedSize,
_allocatedSize);
}
@ -1225,3 +1229,28 @@ uint16 newTag2Old(uint32 oldTag)
}
char *Scumm::resTypeFromId(int id) {
static char buf[100];
switch(id) {
case rtRoom: sprintf(buf, "Room"); break;
case rtScript: sprintf(buf, "Script"); break;
case rtCostume: sprintf(buf, "Costume"); break;
case rtSound: sprintf(buf, "Sound"); break;
case rtInventory: sprintf(buf, "Inventory"); break;
case rtCharset: sprintf(buf, "Charset"); break;
case rtString: sprintf(buf, "String"); break;
case rtVerb: sprintf(buf, "Verb"); break;
case rtActorName: sprintf(buf, "ActorName"); break;
case rtBuffer: sprintf(buf, "Buffer"); break;
case rtScaleTable:sprintf(buf, "ScaleTable"); break;
case rtTemp: sprintf(buf, "Temp"); break;
case rtFlObject: sprintf(buf, "FlObject"); break;
case rtMatrix: sprintf(buf, "Matrix"); break;
case rtBox: sprintf(buf, "Box"); break;
case rtLast: sprintf(buf, "Last"); break;
case rtNumTypes: sprintf(buf, "NumTypes"); break;
default: sprintf(buf,"%d", id);
}
return buf;
}

View file

@ -274,7 +274,7 @@ void Scumm::executeScript()
_opcode = fetchScriptByte();
_scriptPointerStart = _scriptPointer;
vm.slot[_currentScript].didexec = 1;
//debug(1, "Script %d: [%X] %s()", vm.slot[_currentScript].number, _opcode, _opcodes_lookup[_opcode]);
debug(9, "Script %d: [%X] %s()", vm.slot[_currentScript].number, _opcode, _opcodes_lookup[_opcode]);
op = getOpcode(_opcode);
(this->*op) ();
}
@ -358,9 +358,12 @@ void Scumm::writeVar(uint var, int value)
checkRange(_numVariables - 1, 0, var, "Variable %d out of range(w)");
_vars[var] = value;
if ((_varwatch == (int)var) || (_varwatch == 0))
printf("vars[%d] = %d (via script %d)\n", var, value,
vm.slot[_currentScript].number);
if ((_varwatch == (int)var) || (_varwatch == 0)) {
if (vm.slot[_currentScript].number < 100)
debug(0, "vars[%d] = %d (via script-%d)", var, value, vm.slot[_currentScript].number);
else
debug(0, "vars[%d] = %d (via room-%d-%d)", var, value, _currentRoom, vm.slot[_currentScript].number);
}
return;
}

View file

@ -812,6 +812,7 @@ public:
bool openResourceFile(const char *filename);
void loadPtrToResource(int type, int i, byte *ptr);
void readResTypeList(int id, uint32 tag, const char *name);
char *resTypeFromId(int id);
void allocResTypeData(int id, uint32 tag, int num, const char *name, int mode);
byte *createResource(int type, int index, uint32 size);
void nukeResource(int type, int i);
@ -1842,6 +1843,7 @@ struct Serializer {
extern const uint32 IMxx_tags[];
extern const byte default_scale_table[768];
extern uint16 _debugLevel;
void outputdisplay2(Scumm *s, int disp);
extern const byte revBitMask[8];

View file

@ -1048,6 +1048,10 @@ int Scumm::normalizeAngle(int angle)
void NORETURN CDECL error(const char *s, ...)
{
char buf[1024];
#if defined( USE_WINDBG )
char buf2[1024];
#endif
va_list va;
va_start(va, s);
@ -1060,8 +1064,21 @@ void NORETURN CDECL error(const char *s, ...)
g_scumm->_roomResource,
ss->number,
g_scumm->_scriptPointer - g_scumm->_scriptOrgPointer, buf);
#if defined( USE_WINDBG )
sprintf(buf2, "Error(%d:%d:0x%X): %s!\n",
g_scumm->_roomResource,
ss->number,
g_scumm->_scriptPointer - g_scumm->_scriptOrgPointer,
buf);
OutputDebugString(buf2);
#endif
} else {
fprintf(stderr, "Error: %s!\n", buf);
#if defined( USE_WINDBG )
sprintf(&buf[strlen(buf)], "\n");
OutputDebugString(buf);
#endif
}
// Doesn't wait for any keypress!! Is it intended to?
exit(1);
@ -1077,20 +1094,32 @@ void CDECL warning(const char *s, ...)
va_end(va);
fprintf(stderr, "WARNING: %s!\n", buf);
#if defined( USE_WINDBG )
sprintf(&buf[strlen(buf)], "\n");
OutputDebugString(buf);
#endif
}
uint16 _debugLevel = 1;
void CDECL debug(int level, const char *s, ...)
{
char buf[1024];
va_list va;
if (level > 5)
if (level > _debugLevel)
return;
va_start(va, s);
vsprintf(buf, s, va);
va_end(va);
printf("%s\n", buf);
#if defined( USE_WINDBG )
sprintf(&buf[strlen(buf)], "\n");
OutputDebugString(buf);
#endif
fflush(stdout);
}