Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It's next.

svn-id: r28014
This commit is contained in:
Kari Salminen 2007-07-10 18:08:35 +00:00
parent 83e038de19
commit 969df42d01
7 changed files with 29 additions and 8 deletions

View file

@ -697,6 +697,7 @@ void AgiEngine::initialize() {
} }
_buttonStyle = AgiButtonStyle(_renderMode); _buttonStyle = AgiButtonStyle(_renderMode);
_defaultButtonStyle = AgiButtonStyle();
_console = new Console(this); _console = new Console(this);
_gfx = new GfxMgr(this); _gfx = new GfxMgr(this);
_sound = new SoundMgr(this, _mixer); _sound = new SoundMgr(this, _mixer);

View file

@ -81,6 +81,7 @@ typedef signed int Err;
#define MSG_BOX_COLOUR 0x0f /* White */ #define MSG_BOX_COLOUR 0x0f /* White */
#define MSG_BOX_TEXT 0x00 /* Black */ #define MSG_BOX_TEXT 0x00 /* Black */
#define MSG_BOX_LINE 0x04 /* Red */ #define MSG_BOX_LINE 0x04 /* Red */
#define BUTTON_BORDER 0x00 /* Black */
#define STATUS_FG 0x00 /* Black */ #define STATUS_FG 0x00 /* Black */
#define STATUS_BG 0x0f /* White */ #define STATUS_BG 0x0f /* White */
@ -708,6 +709,7 @@ public:
Menu* _menu; Menu* _menu;
AgiButtonStyle _buttonStyle; AgiButtonStyle _buttonStyle;
AgiButtonStyle _defaultButtonStyle;
char _lastSentence[40]; char _lastSentence[40];

View file

@ -554,13 +554,24 @@ void GfxMgr::printCharacter(int x, int y, char c, int fg, int bg) {
} }
/** /**
* Draw button * Draw a default style button.
* Swaps background and foreground color if button is in focus or being pressed.
* @param x x coordinate of the button * @param x x coordinate of the button
* @param y y coordinate of the button * @param y y coordinate of the button
* @param a set if the button has focus * @param a set if the button has focus
* @param p set if the button is pressed * @param p set if the button is pressed
* @param fgcolor foreground color of the button when it is neither in focus nor being pressed
* @param bgcolor background color of the button when it is neither in focus nor being pressed
*/ */
void GfxMgr::drawButton(int x, int y, const char *s, int a, int p, int fgcolor, int bgcolor) { void GfxMgr::drawDefaultStyleButton(int x, int y, const char *s, int a, int p, int fgcolor, int bgcolor) {
int textOffset = _vm->_defaultButtonStyle.getTextOffset(a > 0, p > 0);
AgiTextColor color = _vm->_defaultButtonStyle.getColor (a > 0, p > 0, fgcolor, bgcolor);
bool border = _vm->_defaultButtonStyle.getBorder (a > 0, p > 0);
rawDrawButton(x, y, s, color.fg, color.bg, border, textOffset);
}
void GfxMgr::rawDrawButton(int x, int y, const char *s, int fgcolor, int bgcolor, bool border, int textOffset) {
int len = strlen(s); int len = strlen(s);
int x1, y1, x2, y2; int x1, y1, x2, y2;
@ -569,8 +580,12 @@ void GfxMgr::drawButton(int x, int y, const char *s, int a, int p, int fgcolor,
x2 = x + CHAR_COLS * len + 2; x2 = x + CHAR_COLS * len + 2;
y2 = y + CHAR_LINES + 2; y2 = y + CHAR_LINES + 2;
// Draw a filled rectangle that's larger than the button. Used for drawing
// a border around the button as the button itself is drawn after this.
drawRectangle(x1, y1, x2, y2, border ? BUTTON_BORDER : MSG_BOX_COLOUR);
while (*s) { while (*s) {
putTextCharacter(0, x + (!!p), y + (!!p), *s++, a ? bgcolor : fgcolor, a ? fgcolor : bgcolor); putTextCharacter(0, x + textOffset, y + textOffset, *s++, fgcolor, bgcolor);
x += CHAR_COLS; x += CHAR_COLS;
} }

View file

@ -50,6 +50,9 @@ private:
uint8 _agipalPalette[16 * 3]; uint8 _agipalPalette[16 * 3];
int _agipalFileNum; int _agipalFileNum;
private:
void rawDrawButton(int x, int y, const char *s, int fgcolor, int bgcolor, bool border, int textOffset);
public: public:
GfxMgr(AgiEngine *vm); GfxMgr(AgiEngine *vm);
@ -74,7 +77,7 @@ public:
void clearScreen(int); void clearScreen(int);
void clearConsoleScreen(int); void clearConsoleScreen(int);
void drawBox(int, int, int, int, int, int, int); void drawBox(int, int, int, int, int, int, int);
void drawButton(int, int, const char *, int, int, int fgcolor = 0, int bgcolor = 0); void drawDefaultStyleButton(int, int, const char *, int, int, int fgcolor = 0, int bgcolor = 0);
int testButton(int, int, const char *); int testButton(int, int, const char *);
void drawRectangle(int, int, int, int, int); void drawRectangle(int, int, int, int, int);
void saveBlock(int, int, int, int, uint8 *); void saveBlock(int, int, int, int, uint8 *);

View file

@ -200,9 +200,9 @@ bool AgiEngine::predictiveDialog(void) {
color2 = 7; color2 = 7;
} }
if (i == 14) { if (i == 14) {
_gfx->drawButton(bx[i], by[i], modes[mode], i == active, 0, color1, color2); _gfx->drawDefaultStyleButton(bx[i], by[i], modes[mode], i == active, 0, color1, color2);
} else { } else {
_gfx->drawButton(bx[i], by[i], buttons[i], i == active, 0, color1, color2); _gfx->drawDefaultStyleButton(bx[i], by[i], buttons[i], i == active, 0, color1, color2);
} }
} }

View file

@ -516,7 +516,7 @@ int AgiEngine::selectSlot() {
buttonY = (vm + 17) * CHAR_LINES; buttonY = (vm + 17) * CHAR_LINES;
for (i = 0; i < 2; i++) for (i = 0; i < 2; i++)
_gfx->drawButton(buttonX[i], buttonY, buttonText[i], 0, 0, MSG_BOX_TEXT, MSG_BOX_COLOUR); _gfx->drawDefaultStyleButton(buttonX[i], buttonY, buttonText[i], 0, 0, MSG_BOX_TEXT, MSG_BOX_COLOUR);
AllowSyntheticEvents on(this); AllowSyntheticEvents on(this);
int oldFirstSlot = _firstSlot + 1; int oldFirstSlot = _firstSlot + 1;

View file

@ -364,7 +364,7 @@ int AgiEngine::selectionBox(const char *m, const char **b) {
debugC(4, kDebugLevelText, "waiting..."); debugC(4, kDebugLevelText, "waiting...");
for (;;) { for (;;) {
for (i = 0; b[i]; i++) for (i = 0; b[i]; i++)
_gfx->drawButton(bx[i], by[i], b[i], i == active, 0, MSG_BOX_TEXT, MSG_BOX_COLOUR); _gfx->drawDefaultStyleButton(bx[i], by[i], b[i], i == active, 0, MSG_BOX_TEXT, MSG_BOX_COLOUR);
_gfx->pollTimer(); /* msdos driver -> does nothing */ _gfx->pollTimer(); /* msdos driver -> does nothing */
key = doPollKeyboard(); key = doPollKeyboard();