BLADERUNNER: Use float suffix specifier in Vector init
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@ -51,7 +51,7 @@ public:
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float y;
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float y;
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float z;
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float z;
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Vector3() : x(0.0), y(0.0), z(0.0) {}
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Vector3() : x(0.0f), y(0.0f), z(0.0f) {}
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Vector3(float ax, float ay, float az) : x(ax), y(ay), z(az) {}
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Vector3(float ax, float ay, float az) : x(ax), y(ay), z(az) {}
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