CREATE_PROJECT: Add stubs for Xcode provider

This commit is contained in:
Julien 2011-06-01 17:34:32 -04:00
parent 9db33ea544
commit 9717d5be6f
12 changed files with 200 additions and 6 deletions

View file

@ -65,7 +65,7 @@ create_lure (dreammaster)
create_project (LordHoto, Littleboy)
--------------
Creates project files for Visual Studio 2005, 2008, 2010 and
Creates project files for Visual Studio 2005, 2008, 2010, Xcode and
Code::Blocks out of the configure / Makefile based build system.
It also offers a way to enable or disable certain engines and the use
of external libraries similar to configure. Run the tool without

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@ -47,6 +47,8 @@
<Unit filename="..\msvc.h" />
<Unit filename="..\visualstudio.cpp" />
<Unit filename="..\visualstudio.h" />
<Unit filename="..\xcode.cpp" />
<Unit filename="..\xcode.h" />
<Extensions>
<code_completion />
<envvars />

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@ -28,11 +28,12 @@
#include "config.h"
#include "create_project.h"
#include "codeblocks.h"
#include "codeblocks.h"
#include "msvc.h"
#include "visualstudio.h"
#include "msbuild.h"
#include "xcode.h"
#include <fstream>
#include <iostream>
@ -107,7 +108,8 @@ typedef std::list<FSNode> FileList;
enum ProjectType {
kProjectNone,
kProjectCodeBlocks,
kProjectMSVC
kProjectMSVC,
kProjectXcode
};
int main(int argc, char *argv[]) {
@ -175,6 +177,14 @@ int main(int argc, char *argv[]) {
projectType = kProjectMSVC;
} else if (!std::strcmp(argv[i], "--xcode")) {
if (projectType != kProjectNone) {
std::cerr << "ERROR: You cannot pass more than one project type!\n";
return -1;
}
projectType = kProjectXcode;
} else if (!std::strcmp(argv[i], "--msvc-version")) {
if (i + 1 >= argc) {
std::cerr << "ERROR: Missing \"version\" parameter for \"--msvc-version\"!\n";
@ -463,6 +473,32 @@ int main(int argc, char *argv[]) {
provider = new CreateProjectTool::MSBuildProvider(globalWarnings, projectWarnings, msvcVersion);
break;
case kProjectXcode:
////////////////////////////////////////////////////////////////////////////
// Xcode is also using GCC behind the scenes. See Code::Blocks comment
// for info on all warnings
////////////////////////////////////////////////////////////////////////////
globalWarnings.push_back("-Wall");
globalWarnings.push_back("-Wno-long-long");
globalWarnings.push_back("-Wno-multichar");
globalWarnings.push_back("-Wno-unknown-pragmas");
globalWarnings.push_back("-Wno-reorder");
globalWarnings.push_back("-Wpointer-arith");
globalWarnings.push_back("-Wcast-qual");
globalWarnings.push_back("-Wcast-align");
globalWarnings.push_back("-Wshadow");
globalWarnings.push_back("-Wimplicit");
globalWarnings.push_back("-Wnon-virtual-dtor");
globalWarnings.push_back("-Wwrite-strings");
// The following are not warnings at all... We should consider adding them to
// a different list of parameters.
globalWarnings.push_back("-fno-rtti");
globalWarnings.push_back("-fno-exceptions");
globalWarnings.push_back("-fcheck-new");
provider = new CreateProjectTool::XCodeProvider(globalWarnings, projectWarnings);
break;
}
provider->createProject(setup);
@ -501,6 +537,7 @@ void displayHelp(const char *exe) {
"Project specific settings:\n"
" --codeblock build Code::Blocks project files\n"
" --msvc build Visual Studio project files\n"
" --xcode build XCode project files\n"
" --file-prefix prefix allow overwriting of relative file prefix in the\n"
" MSVC project files. By default the prefix is the\n"
" \"path\\to\\source\" argument\n"

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@ -6,7 +6,8 @@ MODULE_OBJS := \
codeblocks.o \
msvc.o \
visualstudio.o \
msbuild.o
msbuild.o \
xcode.o
# Set the name of the executable
TOOL_EXECUTABLE := create_project

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@ -58,10 +58,12 @@
<TargetMachine>MachineX86</TargetMachine>
</Link>
<PostBuildEvent>
<Command>xcopy /Y $(TargetPath) $(SolutionDir)\..\..\..\dists\msvc10\
<Command>@echo off
xcopy /Y $(TargetPath) $(SolutionDir)\..\..\..\dists\msvc10\
xcopy /Y $(TargetPath) $(SolutionDir)\..\..\..\dists\msvc9\
xcopy /Y $(TargetPath) $(SolutionDir)\..\..\..\dists\msvc8\
xcopy /Y $(TargetPath) $(SolutionDir)\..\..\..\dists\codeblocks\</Command>
xcopy /Y $(TargetPath) $(SolutionDir)\..\..\..\dists\codeblocks\
xcopy /Y $(TargetPath) $(SolutionDir)\..\..\..\dists\iphone\</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -98,6 +100,7 @@ xcopy /Y $(TargetPath) $(SolutionDir)\..\..\..\dists\codeblocks\</Command>
<ClCompile Include="..\msbuild.cpp" />
<ClCompile Include="..\msvc.cpp" />
<ClCompile Include="..\visualstudio.cpp" />
<ClCompile Include="..\xcode.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\codeblocks.h" />
@ -106,6 +109,7 @@ xcopy /Y $(TargetPath) $(SolutionDir)\..\..\..\dists\codeblocks\</Command>
<ClInclude Include="..\msbuild.h" />
<ClInclude Include="..\msvc.h" />
<ClInclude Include="..\visualstudio.h" />
<ClInclude Include="..\xcode.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\scripts\installer.vbs" />

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@ -27,6 +27,9 @@
<ClInclude Include="..\visualstudio.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\xcode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\config.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -47,6 +50,9 @@
<ClCompile Include="..\visualstudio.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\xcode.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="..\scripts\prebuild.cmd">

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@ -184,6 +184,10 @@
RelativePath="..\visualstudio.cpp"
>
</File>
<File
RelativePath="..\xcode.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
@ -214,6 +218,10 @@
RelativePath="..\visualstudio.h"
>
</File>
<File
RelativePath="..\xcode.h"
>
</File>
</Filter>
<Filter
Name="Scripts"

View file

@ -185,6 +185,10 @@
RelativePath="..\visualstudio.cpp"
>
</File>
<File
RelativePath="..\xcode.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
@ -215,6 +219,10 @@
RelativePath="..\visualstudio.h"
>
</File>
<File
RelativePath="..\xcode.h"
>
</File>
</Filter>
<Filter
Name="Scripts"

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@ -0,0 +1,61 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xcode.h"
#include <fstream>
#include <algorithm>
#if defined(_WIN32) || defined(WIN32)
#include <windows.h>
#else
#include <sys/param.h>
#include <sys/stat.h>
#include <dirent.h>
#include <errno.h>
#endif
namespace CreateProjectTool {
XCodeProvider::XCodeProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version)
: ProjectProvider(global_warnings, project_warnings, version) {
}
void XCodeProvider::createWorkspace(const BuildSetup &setup) {
// TODO
}
void XCodeProvider::createOtherBuildFiles(const BuildSetup &setup) {
// TODO
}
void XCodeProvider::createProjectFile(const std::string &, const std::string &, const BuildSetup &setup, const std::string &moduleDir,
const StringList &includeList, const StringList &excludeList) {
// TODO
}
void XCodeProvider::writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation,
const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix) {
// TODO
}
} // End of CreateProjectTool namespace

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@ -0,0 +1,54 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TOOLS_CREATE_PROJECT_XCODE_H
#define TOOLS_CREATE_PROJECT_XCODE_H
#include "create_project.h"
#include <algorithm>
#include <vector>
namespace CreateProjectTool {
class XCodeProvider : public ProjectProvider {
public:
XCodeProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version = 0);
protected:
void createWorkspace(const BuildSetup &setup);
void createOtherBuildFiles(const BuildSetup &setup);
void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir,
const StringList &includeList, const StringList &excludeList);
void writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation,
const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix);
};
} // End of CreateProjectTool namespace
#endif // TOOLS_CREATE_PROJECT_XCODE_H

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@ -12,6 +12,7 @@
F9A66C6B1396D4DF00CEE494 /* msbuild.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9A66C651396D4DF00CEE494 /* msbuild.cpp */; };
F9A66C6C1396D4DF00CEE494 /* msvc.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9A66C671396D4DF00CEE494 /* msvc.cpp */; };
F9A66C6F1396D4E800CEE494 /* visualstudio.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9A66C6D1396D4E800CEE494 /* visualstudio.cpp */; };
F9A66C871396E2F500CEE494 /* xcode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9A66C861396E2F500CEE494 /* xcode.cpp */; };
/* End PBXBuildFile section */
/* Begin PBXCopyFilesBuildPhase section */
@ -44,6 +45,8 @@
F9A66C681396D4DF00CEE494 /* msvc.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = msvc.h; path = ../msvc.h; sourceTree = "<group>"; };
F9A66C6D1396D4E800CEE494 /* visualstudio.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = visualstudio.cpp; path = ../visualstudio.cpp; sourceTree = "<group>"; };
F9A66C6E1396D4E800CEE494 /* visualstudio.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = visualstudio.h; path = ../visualstudio.h; sourceTree = "<group>"; };
F9A66C841396E2D800CEE494 /* xcode.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = xcode.h; path = ../xcode.h; sourceTree = "<group>"; };
F9A66C861396E2F500CEE494 /* xcode.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = xcode.cpp; path = ../xcode.cpp; sourceTree = "<group>"; };
/* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */
@ -60,6 +63,8 @@
F9A66C1C1396D36100CEE494 = {
isa = PBXGroup;
children = (
F9A66C861396E2F500CEE494 /* xcode.cpp */,
F9A66C841396E2D800CEE494 /* xcode.h */,
F9A66C6D1396D4E800CEE494 /* visualstudio.cpp */,
F9A66C6E1396D4E800CEE494 /* visualstudio.h */,
F9A66C5F1396D4DF00CEE494 /* codeblocks.cpp */,
@ -148,6 +153,7 @@
F9A66C6B1396D4DF00CEE494 /* msbuild.cpp in Sources */,
F9A66C6C1396D4DF00CEE494 /* msvc.cpp in Sources */,
F9A66C6F1396D4E800CEE494 /* visualstudio.cpp in Sources */,
F9A66C871396E2F500CEE494 /* xcode.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};

7
dists/iphone/readme.txt Normal file
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@ -0,0 +1,7 @@
The Xcode project files can now be created automatically from the GCC
files using the create_project tool inside the /tools/create_project folder.
To create the default project files, build create_project.exe, copy it inside
this folder and run the create_xcode.bat file for a default build. You can
run create_project.exe with no parameters to check the possible command-line
options.