Few updates / rewordings

svn-id: r14534
This commit is contained in:
James Brown 2004-08-10 04:23:58 +00:00
parent e97b0a02eb
commit 9754794e02

11
NEWS
View file

@ -14,21 +14,24 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
and AdvMame2x is MMX accelerated
- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
- New 'Extra Path' option allows for a searching an additional datafile
location (for reencoded cutscenes and the like)
- Alt-x and Ctrl-z quit keys disabled in favour of Ctrl-q on unix like
operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
SCUMM:
- Old zak256 target removed, use zakTowns instead
- Added support for the special container file format used in the macintosh
versions of some games (thus you do not have to use rescumm anymore)
- Added native support for Macintosh versions using a special container
file. This removes the need for using the 'RESCUMM' program
- Partially rewrote the text engine, fixing various bugs
- Corrected actor drawing glitches in V1 Maniac and Zak
Queen:
- Various fixes [TODO: Somebody of the Queen team please fill this in]
Sword2:
- Simplified the memory/resource management...
- ...which led to simplified sound effects handling
- Simplified memory/resource management
- Simplified sound effects handling
- Various minor bugfixes.
0.6.1b (2004-08-03)