Few updates / rewordings
svn-id: r14534
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11
NEWS
11
NEWS
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@ -14,21 +14,24 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
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- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
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and AdvMame2x is MMX accelerated
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- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
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- New 'Extra Path' option allows for a searching an additional datafile
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location (for reencoded cutscenes and the like)
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- Alt-x and Ctrl-z quit keys disabled in favour of Ctrl-q on unix like
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operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
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SCUMM:
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- Old zak256 target removed, use zakTowns instead
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- Added support for the special container file format used in the macintosh
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versions of some games (thus you do not have to use rescumm anymore)
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- Added native support for Macintosh versions using a special container
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file. This removes the need for using the 'RESCUMM' program
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- Partially rewrote the text engine, fixing various bugs
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- Corrected actor drawing glitches in V1 Maniac and Zak
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Queen:
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- Various fixes [TODO: Somebody of the Queen team please fill this in]
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Sword2:
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- Simplified the memory/resource management...
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- ...which led to simplified sound effects handling
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- Simplified memory/resource management
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- Simplified sound effects handling
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- Various minor bugfixes.
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0.6.1b (2004-08-03)
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