AVALANCHE: Translate buttons in load and save dialogs.

This commit is contained in:
Thierry Crozat 2016-02-20 21:02:31 +00:00
parent 29670a1a1e
commit 9769dc24c7

View file

@ -30,6 +30,7 @@
#include "avalanche/nim.h" #include "avalanche/nim.h"
#include "gui/saveload.h" #include "gui/saveload.h"
#include "common/translation.h"
namespace Avalanche { namespace Avalanche {
@ -1883,7 +1884,7 @@ void Parser::doThat() {
break; break;
case kVerbCodeLoad: { case kVerbCodeLoad: {
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false); GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
int16 savegameId = dialog->runModalWithCurrentTarget(); int16 savegameId = dialog->runModalWithCurrentTarget();
delete dialog; delete dialog;
@ -1895,7 +1896,7 @@ void Parser::doThat() {
} }
break; break;
case kVerbCodeSave: { case kVerbCodeSave: {
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true); GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
int16 savegameId = dialog->runModalWithCurrentTarget(); int16 savegameId = dialog->runModalWithCurrentTarget();
Common::String savegameDescription = dialog->getResultString(); Common::String savegameDescription = dialog->getResultString();
delete dialog; delete dialog;