AVALANCHE: Translate buttons in load and save dialogs.
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29670a1a1e
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9769dc24c7
1 changed files with 3 additions and 2 deletions
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@ -30,6 +30,7 @@
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#include "avalanche/nim.h"
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#include "avalanche/nim.h"
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#include "gui/saveload.h"
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#include "gui/saveload.h"
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#include "common/translation.h"
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namespace Avalanche {
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namespace Avalanche {
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@ -1883,7 +1884,7 @@ void Parser::doThat() {
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break;
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break;
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case kVerbCodeLoad: {
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case kVerbCodeLoad: {
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false);
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
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int16 savegameId = dialog->runModalWithCurrentTarget();
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int16 savegameId = dialog->runModalWithCurrentTarget();
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delete dialog;
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delete dialog;
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@ -1895,7 +1896,7 @@ void Parser::doThat() {
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}
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}
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break;
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break;
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case kVerbCodeSave: {
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case kVerbCodeSave: {
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true);
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
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int16 savegameId = dialog->runModalWithCurrentTarget();
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int16 savegameId = dialog->runModalWithCurrentTarget();
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Common::String savegameDescription = dialog->getResultString();
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Common::String savegameDescription = dialog->getResultString();
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delete dialog;
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delete dialog;
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