Initial commit of tool to create lure.dat file
svn-id: r23578
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341
tools/create_lure/process_actions.cpp
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341
tools/create_lure/process_actions.cpp
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/scummsys.h"
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#include "create_lure_dat.h"
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enum Action {
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GET = 1, PUSH = 3, PULL = 4, OPERATE = 5, OPEN = 6, CLOSE = 7, LOCK = 8,
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UNLOCK = 9, USE = 10, GIVE = 11, TALK_TO = 12, TELL = 13, BUY = 14,
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LOOK = 15, LOOK_AT = 16, LOOK_THROUGH = 17, ASK = 18, DRINK = 20,
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STATUS = 21, GO_TO = 22, RETURN = 23, BRIBE = 24, EXAMINE = 25,
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NPC_SET_ROOM_AND_BLOCKED_OFFSET = 28, NPC_UNKNOWN1 = 29, NPC_EXEC_SCRIPT = 30,
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NPC_UNKNOWN2 = 31, NPC_SET_RAND_DEST = 32, NPC_WALKING_CHECK = 33,
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NPC_SET_SUPPORT_OFFSET = 34, NPC_SUPPORT_OFFSET_COND = 35,
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NPC_DISPATCH_ACTION = 36, NPC_UNKNOWN3 = 37, NPC_UNKNOWN4 = 38,
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NPC_START_TALKING = 39, NPC_JUMP_ADDRESS = 40,
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NONE = 0
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};
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struct CurrentActionOutput {
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uint8 action;
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uint8 hsAction;
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uint16 roomNumber;
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uint16 hotspotId;
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uint16 usedId;
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};
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int numParams[NPC_JUMP_ADDRESS+1] = {0,
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1, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 0, 1,
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0, 1, 1, 1, 1, 0, 0, 2, 0, 1, 0, 0, 1, 1, 2, 2, 5, 2, 2, 1};
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#ifdef ENGLISH_LURE
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#define NUM_JUMP_OFFSETS 2
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uint16 jumpOffsets[2] = {0x87be, 0x881c};
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#endif
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#define MAX_BUFFER_ENTRIES 50
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#define MAX_INSTRUCTION_ENTRIES 300
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#define SCHEDULE_DATA_OFFSET 0x60
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struct SupportStructure {
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uint16 offset;
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int numInstructions;
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uint16 instructionOffsets[MAX_INSTRUCTION_ENTRIES];
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uint16 resourceOffset;
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};
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SupportStructure supportList[MAX_BUFFER_ENTRIES];
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uint16 numSupportEntries = 0;
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#define FORWARD_JUMP_ALLOWANCE 0x30
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uint16 get_sequence_index(uint16 offset, int supportIndex) {
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int index;
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if (supportIndex != -1) {
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// Within a sequence, so if an offset is within it, it's a local jump
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for (index = 0; index < supportList[supportIndex].numInstructions; ++index) {
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if (supportList[supportIndex].instructionOffsets[index] == offset)
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return index;
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}
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}
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for (int index = 0; index <= numSupportEntries; ++index) {
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SupportStructure &rec = supportList[index];
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if ((rec.numInstructions > 0) &&
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(offset >= rec.instructionOffsets[0]) &&
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(offset <= rec.instructionOffsets[rec.numInstructions - 1])) {
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// Scan through the entry's insruction list
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for (int iIndex = 0; iIndex < rec.numInstructions; ++iIndex) {
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if (rec.instructionOffsets[iIndex] == offset) {
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return ((index + 1) << 10) | iIndex;
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}
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}
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}
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}
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return 0xffff;
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}
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struct SymbolTableEntry {
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uint16 *p;
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bool globalNeeded;
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};
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uint16 process_action_sequence_entry(int supportIndex, byte *data, uint16 remainingSize) {
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SupportStructure &rec = supportList[supportIndex];
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uint16 startOffset = rec.offset;
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uint16 maxOffset = 0;
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#ifdef ENGLISH_LURE
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if (startOffset == 0x7dcb) { startOffset = 0x7d9d; maxOffset = 0x7dcb; }
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if (startOffset == 0x7248) { startOffset = 0x71ce; maxOffset = 0x7248; }
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if (startOffset == 0x79a8) { startOffset = 0x785c; maxOffset = 0x79a8; }
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if (startOffset == 0x6f4f) { startOffset = 0x6e5d; maxOffset = 0x6fe5; }
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if (startOffset == 0x734a) maxOffset = 0x77a2;
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#endif
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SymbolTableEntry symbolTable[MAX_INSTRUCTION_ENTRIES];
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uint16 numSymbols = 0;
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uint16 offset = startOffset;
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uint16 totalSize = 0;
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uint16 actionNum = 0;
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uint16 paramIndex;
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uint16 params[5];
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uint16 index;
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uint16 *pOut = (uint16 *) data;
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lure_exe.seek(DATA_SEGMENT + startOffset);
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rec.numInstructions = 0;
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for (;;) {
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if (remainingSize < 10) {
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printf("Ran out of space to process NPC action sequences\n");
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exit(1);
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}
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// Check for end of sequence set with prior instruction
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if ((actionNum == NPC_SET_SUPPORT_OFFSET) && ((maxOffset == 0) ||
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(offset > maxOffset)))
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break;
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// Mark the offset of the next instruction
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rec.instructionOffsets[rec.numInstructions++] = offset;
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if (rec.numInstructions == MAX_INSTRUCTION_ENTRIES) {
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printf("A method exceeded the maximum allowable number of instructions\n");
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exit(1);
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}
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// Get in the next action
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actionNum = lure_exe.readWord();
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// printf("%xh - action=%d", offset, actionNum);
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if (actionNum == 0) {
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// At end of script block
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// printf("\n");
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break;
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}
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else if (actionNum > NPC_JUMP_ADDRESS) {
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// Unknown action code - halt execution
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printf("%xh - unknown action %d\n", offset, actionNum);
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exit(1);
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}
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*pOut++ = TO_LE_16(actionNum);
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// Read in any action parameters
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for (int paramCtr = 0; paramCtr < numParams[actionNum]; ++paramCtr)
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params[paramCtr] = lure_exe.readWord();
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switch(actionNum) {
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case NPC_SET_ROOM_AND_BLOCKED_OFFSET:
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case NPC_SET_SUPPORT_OFFSET:
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case NPC_SUPPORT_OFFSET_COND:
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case NPC_DISPATCH_ACTION:
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// These instructions have a support record parameter. Store the
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// offset the parameter will be in the output data so we can come
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// back at the end and resolve it
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paramIndex = (actionNum == NPC_SET_SUPPORT_OFFSET) ? 0 : 1;
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symbolTable[numSymbols].globalNeeded = actionNum == NPC_SET_ROOM_AND_BLOCKED_OFFSET;
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symbolTable[numSymbols].p = pOut + paramIndex;
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++numSymbols;
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// Special check for forward references - it's considered to be in
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// the same block if it's forward within 100h blocks
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if ((params[paramIndex] > offset) &&
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(params[paramIndex] < offset + FORWARD_JUMP_ALLOWANCE) &&
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(params[paramIndex] > maxOffset)) {
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maxOffset = params[paramIndex];
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}
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break;
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case NPC_JUMP_ADDRESS:
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// Make sure the address is in the known list
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index = 0;
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while ((index < NUM_JUMP_OFFSETS) && (jumpOffsets[index] != params[0]))
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++index;
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if (index != NUM_JUMP_OFFSETS)
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// Replace code offset with an index
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params[0] = index;
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else {
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printf("Encountered unrecognised NPC code jump point: %xh\n", params[0]);
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exit(1);
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}
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break;
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default:
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break;
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}
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// Output parameters
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for (paramIndex = 0; paramIndex < numParams[actionNum]; ++paramIndex)
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*pOut++ = TO_LE_16(params[paramIndex]);
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// Increase size
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totalSize += (numParams[actionNum] + 1) * sizeof(uint16);
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offset = startOffset + totalSize;
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remainingSize -= (numParams[actionNum] + 1) * sizeof(uint16);
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}
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// Flag an end of the sequence
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*pOut++ = 0;
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totalSize += sizeof(uint16);
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// handle post-processing of the symbol list
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for (int symbolCtr = 0; symbolCtr < numSymbols; ++symbolCtr) {
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if (READ_LE_UINT16(symbolTable[symbolCtr].p) == 0)
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// No Id special constant
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WRITE_LE_UINT16(symbolTable[symbolCtr].p, 0xffff);
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else {
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// Handle resolving the constant
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index = get_sequence_index(READ_LE_UINT16(symbolTable[symbolCtr].p),
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symbolTable[symbolCtr].globalNeeded ? -1 : supportIndex);
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//printf("Symbol %xh => %xh\n", *symbolTable[symbolCtr].p, index);
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if (index != 0xffff) {
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// Jump found - so replace symbol entry with it
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WRITE_LE_UINT16(symbolTable[symbolCtr].p, index);
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} else {
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printf("Sequence contained unknown offset %xh\n",
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READ_LE_UINT16(symbolTable[symbolCtr].p));
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exit(1);
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}
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}
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}
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return totalSize;
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}
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void process_entry(uint16 offset, byte *data, uint16 &totalSize) {
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if (get_sequence_index(offset) == 0xffff) {
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// Process the next entry
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supportList[numSupportEntries].offset = offset;
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supportList[numSupportEntries].numInstructions = 0;
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supportList[numSupportEntries].resourceOffset = totalSize;
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//printf("process_entry index=%d, offset=%xh\n", numSupportEntries + 1, offset);
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totalSize += process_action_sequence_entry(numSupportEntries,
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data + totalSize, MAX_DATA_SIZE - totalSize);
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++numSupportEntries;
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if (numSupportEntries == MAX_BUFFER_ENTRIES) {
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printf("Ran out of buffer space in processing NPC schedules\n");
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exit(1);
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}
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}
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}
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void read_action_sequence(byte *&data, uint16 &totalSize)
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{
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const uint16 hsOffset = 0x5d98;
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const uint16 hsStartId = 0x3e8;
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uint16 hotspotIndex;
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HotspotHeaderEntry entryHeader;
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CurrentActionInput action;
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uint16 *pHeader;
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int index;
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// Allocate enough space for output sequence list
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data = (byte *) malloc(MAX_DATA_SIZE);
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// Get a list of offsets used in the script engine
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uint16 offsetList[NUM_TABLED_ACTION_BLOCKS];
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lure_exe.seek(DATA_SEGMENT + TABLED_ACTIONS_OFFSET, SEEK_SET);
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for (index = 0; index < NUM_TABLED_ACTION_BLOCKS; ++index)
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offsetList[index] = lure_exe.readWord();
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totalSize = SCHEDULE_DATA_OFFSET;
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numSupportEntries = 0;
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// Handle required initial entries - the Lure engine refers to them directly by
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// index, so they need to be first, and in that order
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#ifdef ENGLISH_LURE
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process_entry(0x13c2, data, totalSize);
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process_entry(0xbb95, data, totalSize);
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process_entry(0x7060, data, totalSize);
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process_entry(0x728a, data, totalSize);
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#endif
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// Process the script engine list
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for (index = 0; index < NUM_TABLED_ACTION_BLOCKS; ++index)
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process_entry(offsetList[index], data, totalSize);
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// Next process each of the character hotspots
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hotspotIndex = 0;
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for (;;) {
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lure_exe.seek(DATA_SEGMENT + hsOffset +
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hotspotIndex * sizeof(HotspotHeaderEntry));
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lure_exe.read(&entryHeader, sizeof(HotspotHeaderEntry));
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if (FROM_LE_16(entryHeader.offset) == 0xffff) break;
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++hotspotIndex;
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// Move to the action sequence area of the hotspot
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lure_exe.seek(DATA_SEGMENT + entryHeader.offset + 0x63);
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lure_exe.read(&action, sizeof(CurrentActionInput));
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if (FROM_LE_16(action.action) == 2)
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process_entry(FROM_LE_16(action.dataOffset), data, totalSize);
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}
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// Output the list used in the script engine
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pHeader = (uint16 *) data;
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for (index = 0; index < NUM_TABLED_ACTION_BLOCKS; ++index)
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*pHeader++ = TO_LE_16(get_sequence_index(offsetList[index]));
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*pHeader++ = 0xffff;
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// Output the offsets of each action set
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for (index = 0; index < numSupportEntries; ++index)
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*pHeader++ = TO_LE_16(supportList[index].resourceOffset);
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*pHeader++ = 0xffff;
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if ((int) ((byte *) pHeader - data) > SCHEDULE_DATA_OFFSET) {
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printf("SCHEDULE_DATA_OFFSET was not high enough\n");
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exit(1);
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}
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}
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