ZVISION: Boost volume for MPEG cutscenes
The high-resolution videos play back at much lower volume than the original ones. This adds hard-coded values for how much to amplify each cutscene. It's all done by ear, and it does introduce some clipping, but I think it should be acceptable. Of course, it could also be a problem with the audio decoder, so this may be the wrong approach entirely.
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5 changed files with 116 additions and 16 deletions
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@ -24,6 +24,7 @@
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#include "common/ptr.h"
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#include "common/stream.h"
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#include "common/textconsole.h"
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#include "common/util.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/ac3.h"
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@ -37,7 +38,7 @@ namespace Audio {
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class AC3Stream : public PacketizedAudioStream {
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public:
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AC3Stream();
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AC3Stream(double decibel);
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~AC3Stream();
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bool init(Common::SeekableReadStream &firstPacket);
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@ -62,9 +63,14 @@ private:
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byte *_inBufPtr;
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int _flags;
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int _sampleRate;
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double _audioGain;
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};
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AC3Stream::AC3Stream() : _a52State(0), _frameSize(0), _inBufPtr(0), _flags(0), _sampleRate(0) {
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AC3Stream::AC3Stream(double decibel = 0.0) : _a52State(0), _frameSize(0), _inBufPtr(0), _flags(0), _sampleRate(0) {
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if (decibel != 0.0)
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_audioGain = pow(2, decibel / 6);
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else
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_audioGain = 1.0;
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}
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AC3Stream::~AC3Stream() {
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@ -153,7 +159,7 @@ void AC3Stream::queuePacket(Common::SeekableReadStream *data) {
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} else {
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// TODO: Eventually support more than just stereo max
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int flags = A52_STEREO | A52_ADJUST_LEVEL;
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sample_t level = 32767;
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sample_t level = 32767 * _audioGain;
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if (a52_frame(_a52State, _inBuf, &flags, &level, 0) != 0)
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error("Frame fail");
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@ -165,8 +171,8 @@ void AC3Stream::queuePacket(Common::SeekableReadStream *data) {
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if (a52_block(_a52State) == 0) {
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sample_t *samples = a52_samples(_a52State);
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for (int j = 0; j < 256; j++) {
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*outputPtr++ = (int16)samples[j];
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*outputPtr++ = (int16)samples[j + 256];
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*outputPtr++ = (int16)CLIP<sample_t>(samples[j], -32768, 32767);
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*outputPtr++ = (int16)CLIP<sample_t>(samples[j + 256], -32768, 32767);
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}
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outputLength += 1024;
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@ -189,8 +195,8 @@ void AC3Stream::queuePacket(Common::SeekableReadStream *data) {
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}
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}
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PacketizedAudioStream *makeAC3Stream(Common::SeekableReadStream &firstPacket) {
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Common::ScopedPtr<AC3Stream> stream(new AC3Stream());
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PacketizedAudioStream *makeAC3Stream(Common::SeekableReadStream &firstPacket, double decibel) {
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Common::ScopedPtr<AC3Stream> stream(new AC3Stream(decibel));
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if (!stream->init(firstPacket))
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return 0;
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@ -41,7 +41,7 @@ class PacketizedAudioStream;
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* @param firstPacket The stream containing the first packet of data
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* @return A new PacketizedAudioStream, or NULL on error
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*/
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PacketizedAudioStream *makeAC3Stream(Common::SeekableReadStream &firstPacket);
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PacketizedAudioStream *makeAC3Stream(Common::SeekableReadStream &firstPacket, double decibel = 0.0);
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} // End of namespace Audio
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@ -49,8 +49,99 @@ Video::VideoDecoder *ZVision::loadAnimation(const Common::String &fileName) {
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else if (tmpFileName.hasSuffix(".avi"))
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animation = new ZorkAVIDecoder();
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#if defined(USE_MPEG2) && defined(USE_A52)
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else if (tmpFileName.hasSuffix(".vob"))
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animation = new Video::MPEGPSDecoder();
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else if (tmpFileName.hasSuffix(".vob")) {
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// For some reason, we get much lower volume in the hi-res
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// videos than in the low-res ones. So we artificially boost
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// the volume here. This is an approximation, but I've tried
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// to match the old volumes reasonably well.
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//
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// Some of these will cause audio clipping. Hopefully not
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// enough to be noticeable.
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double amplification = 0.0;
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if (tmpFileName == "em00d011.vob") {
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// The finale.
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amplification = 10.0;
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} else if (tmpFileName == "em00d021.vob") {
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// Jack's escape and arrival at Flathead Mesa.
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amplification = 9.0;
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} else if (tmpFileName == "em00d032.vob") {
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// The Grand Inquisitor's speech.
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amplification = 11.0;
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} else if (tmpFileName == "em00d122.vob") {
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// Jack orders you to the radio tower.
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amplification = 17.0;
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} else if (tmpFileName == "em3ed012.vob") {
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// The Grand Inquisitor gets the Coconut of Quendor.
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amplification = 12.0;
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} else if (tmpFileName == "g000d101.vob") {
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// Griff gets captured.
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amplification = 11.0;
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} else if (tmpFileName == "g000d111.vob") {
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// Brog gets totemized. The music seems to be mixed
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// much softer in this than in the low-resolution
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// version.
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amplification = 12.0;
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} else if (tmpFileName == "g000d122.vob") {
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// Lucy gets captured.
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amplification = 14.0;
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} else if (tmpFileName == "g000d302.vob") {
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// The Grand Inquisitor visits Jack in his cell.
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amplification = 13.0;
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} else if (tmpFileName == "g000d312.vob") {
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// You get captured.
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amplification = 14.0;
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} else if (tmpFileName == "g000d411.vob") {
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// Propaganda On Parade. No need to make it as loud as
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// the low-resolution version.
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amplification = 11.0;
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} else if (tmpFileName == "pe1ed012.vob") {
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// Jack lets you in with the lantern.
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amplification = 14.0;
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} else if (tmpFileName.hasPrefix("pe1ed")) {
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// Jack answers the door. Several different ways.
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amplification = 17.0;
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} else if (tmpFileName == "pe5ed052.vob") {
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// You get killed by the guards
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amplification = 12.0;
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} else if (tmpFileName == "pe6ed012.vob") {
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// Jack gets captured by the guards
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amplification = 17.0;
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} else if (tmpFileName == "pp1ed022.vob") {
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// Jack examines the lantern
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amplification = 10.0;
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} else if (tmpFileName == "qb1ed012.vob") {
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// Lucy gets invited to the back room
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amplification = 17.0;
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} else if (tmpFileName.hasPrefix("qe1ed")) {
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// Floyd answers the door. Several different ways.
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amplification = 17.0;
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} else if (tmpFileName == "qs1ed011.vob") {
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// Jack explains the rules of the game.
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amplification = 16.0;
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} else if (tmpFileName == "qs1ed021.vob") {
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// Jack loses the game.
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amplification = 14.0;
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} else if (tmpFileName == "uc1gd012.vob") {
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// Y'Gael appears.
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amplification = 12.0;
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} else if (tmpFileName == "ue1ud012.vob") {
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// Jack gets totemized... or what?
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amplification = 12.0;
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} else if (tmpFileName == "ue2qd012.vob") {
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// Jack agrees to totemization.
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amplification = 10.0;
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} else if (tmpFileName == "g000d981.vob") {
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// The Enterprise logo. Has no low-res version. Its
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// volume is louder than the other logo animations.
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amplification = 6.2;
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} else if (tmpFileName.hasPrefix("g000d")) {
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// The Dolby Digital and Activision logos. They have no
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// low-res versions, but I've used the low-resolution
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// Activision logo (slightly different) as reference.
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amplification = 8.5;
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}
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animation = new Video::MPEGPSDecoder(amplification);
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}
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#endif
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else
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error("Unknown suffix for animation %s", fileName.c_str());
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@ -50,7 +50,8 @@ enum {
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kStartCodePrivateStream2 = 0x1BF
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};
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MPEGPSDecoder::MPEGPSDecoder() {
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MPEGPSDecoder::MPEGPSDecoder(double decibel) {
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_decibel = decibel;
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_demuxer = new MPEGPSDemuxer();
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}
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@ -104,7 +105,7 @@ MPEGPSDecoder::MPEGStream *MPEGPSDecoder::getStream(uint32 startCode, Common::Se
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#ifdef USE_A52
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handled = true;
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AC3AudioTrack *ac3Track = new AC3AudioTrack(*packet, getSoundType());
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AC3AudioTrack *ac3Track = new AC3AudioTrack(*packet, _decibel, getSoundType());
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stream = ac3Track;
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_streamMap[startCode] = ac3Track;
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addTrack(ac3Track);
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@ -704,9 +705,9 @@ Audio::AudioStream *MPEGPSDecoder::MPEGAudioTrack::getAudioStream() const {
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#ifdef USE_A52
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MPEGPSDecoder::AC3AudioTrack::AC3AudioTrack(Common::SeekableReadStream &firstPacket, Audio::Mixer::SoundType soundType) :
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MPEGPSDecoder::AC3AudioTrack::AC3AudioTrack(Common::SeekableReadStream &firstPacket, double decibel, Audio::Mixer::SoundType soundType) :
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AudioTrack(soundType) {
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_audStream = Audio::makeAC3Stream(firstPacket);
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_audStream = Audio::makeAC3Stream(firstPacket, decibel);
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if (!_audStream)
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error("Could not create AC-3 stream");
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}
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@ -54,7 +54,7 @@ namespace Video {
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*/
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class MPEGPSDecoder : public VideoDecoder {
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public:
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MPEGPSDecoder();
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MPEGPSDecoder(double decibel = 0.0);
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virtual ~MPEGPSDecoder();
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bool loadStream(Common::SeekableReadStream *stream);
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@ -166,7 +166,7 @@ private:
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#ifdef USE_A52
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class AC3AudioTrack : public AudioTrack, public MPEGStream {
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public:
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AC3AudioTrack(Common::SeekableReadStream &firstPacket, Audio::Mixer::SoundType soundType);
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AC3AudioTrack(Common::SeekableReadStream &firstPacket, double decibel, Audio::Mixer::SoundType soundType);
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~AC3AudioTrack();
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bool sendPacket(Common::SeekableReadStream *packet, uint32 pts, uint32 dts);
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@ -199,6 +199,8 @@ private:
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// A map from stream types to stream handlers
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typedef Common::HashMap<int, MPEGStream *> StreamMap;
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StreamMap _streamMap;
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double _decibel;
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};
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} // End of namespace Video
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