TINYGL: changed code to allow initialize TinyGL with specific internal texture dimension.
Grim: 256x256, Myst3: 1024x1024
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b8beb84339
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97b03aed01
8 changed files with 34 additions and 21 deletions
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@ -25,16 +25,25 @@ void endSharedState(GLContext *c) {
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gl_free(s->texture_hash_table);
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}
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void glInit(void *zbuffer1) {
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void glInit(void *zbuffer1, int textureSize) {
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FrameBuffer *zbuffer = (FrameBuffer *)zbuffer1;
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GLContext *c;
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GLViewport *v;
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if ((textureSize & (textureSize - 1)))
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error("glInit: texture size not power of two: %d", textureSize);
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if (textureSize <= 1 || textureSize > 4096)
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error("glInit: texture size not allowed: %d", textureSize);
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c = (GLContext *)gl_zalloc(sizeof(GLContext));
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gl_ctx = c;
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c->fb = zbuffer;
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c->fb->_textureSize = c->_textureSize = textureSize;
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c->fb->_textureSizeMask = (textureSize - 1) << ZB_POINT_ST_FRAC_BITS;
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// allocate GLVertex array
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c->vertex_max = POLYGON_MAX_VERTEX;
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c->vertex = (GLVertex *)gl_malloc(POLYGON_MAX_VERTEX * sizeof(GLVertex));
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