while this fixed a problem with sdl_gl on OS X, it causes annoying problems with fullscreen mode with the regular SDL backend on OS X -> disabling it (plus I couldn't reproduce this segfault with the GL backend anymore, too)
svn-id: r9468
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d280258e09
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1 changed files with 0 additions and 8 deletions
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@ -118,11 +118,7 @@ OSystem_SDL_Common::~OSystem_SDL_Common() {
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delete_mutex(_graphicsMutex);
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delete_mutex(_graphicsMutex);
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SDL_ShowCursor(SDL_ENABLE);
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SDL_ShowCursor(SDL_ENABLE);
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#ifdef MACOSX
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// Work around segfault-on-exit with the OpenGL backend on Mac OS X.
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#else
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SDL_Quit();
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SDL_Quit();
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#endif
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}
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}
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void OSystem_SDL_Common::init_size(uint w, uint h) {
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void OSystem_SDL_Common::init_size(uint w, uint h) {
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@ -945,11 +941,7 @@ void OSystem_SDL_Common::quit() {
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unload_gfx_mode();
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unload_gfx_mode();
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SDL_ShowCursor(SDL_ENABLE);
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SDL_ShowCursor(SDL_ENABLE);
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#ifdef MACOSX
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// Work around segfault-on-exit with the OpenGL backend on Mac OS X.
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#else
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SDL_Quit();
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SDL_Quit();
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#endif
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exit(0);
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exit(0);
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}
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}
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