SHERLOCK: Fix for animating chracter portraits when talking
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@ -1171,6 +1171,9 @@ void Scene::doBgAnim() {
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o.adjustObject();
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}
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if (people._portraitLoaded && people._portrait._type == ACTIVE_BG_SHAPE)
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people._portrait.adjustObject();
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for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
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if (_canimShapes[idx]._type != INVALID)
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_canimShapes[idx].adjustObject();
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