LAB: Reduce the scope of some variables
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b580d2d1d0
commit
9834d37b33
1 changed files with 19 additions and 22 deletions
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@ -380,12 +380,6 @@ void LabEngine::decIncInv(uint16 *curInv, bool decreaseFl) {
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}
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void LabEngine::mainGameLoop() {
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uint16 actionMode = 4;
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uint16 curInv = kItemMap;
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bool forceDraw = false;
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bool gotMessage = true;
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_graphics->setPalette(initColors, 8);
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_closeDataPtr = nullptr;
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@ -407,6 +401,7 @@ void LabEngine::mainGameLoop() {
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_graphics->_longWinInFront = false;
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_graphics->drawPanel();
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uint16 actionMode = 4;
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perFlipButton(actionMode);
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// Load saved slot from the launcher, if requested
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@ -421,6 +416,9 @@ void LabEngine::mainGameLoop() {
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_music->checkRoomMusic();
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}
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uint16 curInv = kItemMap;
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bool forceDraw = false;
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bool gotMessage = true;
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// Set up initial picture.
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while (1) {
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_event->processInput();
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@ -549,6 +547,10 @@ void LabEngine::showLab2Teaser() {
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bool LabEngine::processEvent(MessageClass tmpClass, uint16 code, uint16 qualifier, Common::Point tmpPos,
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uint16 &curInv, IntuiMessage *curMsg, bool &forceDraw, uint16 buttonId, uint16 &actionMode) {
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if (shouldQuit())
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return false;
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MessageClass msgClass = tmpClass;
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Common::Point curPos = tmpPos;
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uint16 oldDirection = 0;
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@ -562,9 +564,6 @@ bool LabEngine::processEvent(MessageClass tmpClass, uint16 code, uint16 qualifie
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_anim->_doBlack = false;
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if (shouldQuit())
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return false;
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if (_graphics->_longWinInFront) {
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if (msgClass == kMessageRawKey || leftButtonClick || rightButtonClick) {
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_graphics->_longWinInFront = false;
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@ -704,9 +703,6 @@ bool LabEngine::processKey(IntuiMessage *curMsg, uint32 msgClass, uint16 &qualif
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}
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void LabEngine::processMainButton(uint16 &curInv, uint16 &lastInv, uint16 &oldDirection, bool &forceDraw, uint16 buttonId, uint16 &actionMode) {
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uint16 newDir;
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uint16 oldRoomNum;
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switch (buttonId) {
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case kButtonPickup:
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case kButtonUse:
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@ -753,7 +749,7 @@ void LabEngine::processMainButton(uint16 &curInv, uint16 &lastInv, uint16 &oldDi
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break;
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case kButtonLeft:
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case kButtonRight:
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case kButtonRight: {
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_closeDataPtr = nullptr;
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if (buttonId == kButtonLeft)
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drawStaticMessage(kTextTurnLeft);
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@ -763,17 +759,18 @@ void LabEngine::processMainButton(uint16 &curInv, uint16 &lastInv, uint16 &oldDi
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_curFileName = " ";
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oldDirection = _direction;
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newDir = processArrow(_direction, buttonId - 6);
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uint16 newDir = processArrow(_direction, buttonId - 6);
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doTurn(_direction, newDir);
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_anim->_doBlack = true;
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_direction = newDir;
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forceDraw = true;
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mayShowCrumbIndicator();
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}
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break;
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case kButtonForward:
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case kButtonForward: {
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_closeDataPtr = nullptr;
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oldRoomNum = _roomNum;
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int oldRoomNum = _roomNum;
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if (doGoForward()) {
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if (oldRoomNum == _roomNum)
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@ -831,6 +828,7 @@ void LabEngine::processMainButton(uint16 &curInv, uint16 &lastInv, uint16 &oldDi
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}
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mayShowCrumbIndicator();
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}
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break;
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case kButtonMap:
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@ -844,8 +842,6 @@ void LabEngine::processMainButton(uint16 &curInv, uint16 &lastInv, uint16 &oldDi
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}
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void LabEngine::processAltButton(uint16 &curInv, uint16 &lastInv, uint16 buttonId, uint16 &actionMode) {
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bool saveRestoreSuccessful = true;
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_anim->_doBlack = true;
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switch (buttonId) {
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@ -861,12 +857,12 @@ void LabEngine::processAltButton(uint16 &curInv, uint16 &lastInv, uint16 buttonI
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drawRoomMessage(curInv, _closeDataPtr);
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break;
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case kButtonSaveLoad:
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case kButtonSaveLoad: {
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interfaceOff();
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_anim->stopDiff();
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_curFileName = " ";
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saveRestoreSuccessful = saveRestoreGame();
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bool saveRestoreSuccessful = saveRestoreGame();
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_closeDataPtr = nullptr;
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_mainDisplay = true;
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@ -880,6 +876,7 @@ void LabEngine::processAltButton(uint16 &curInv, uint16 &lastInv, uint16 buttonI
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_graphics->setPalette(initColors, 8);
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_system->delayMillis(1000);
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}
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}
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break;
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case kButtonUseItem:
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@ -1006,8 +1003,8 @@ void LabEngine::performAction(uint16 actionMode, Common::Point curPos, uint16 &c
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_closeDataPtr = tmpClosePtr;
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} else if (curPos.y < (_utils->vgaScaleY(149) + _utils->svgaCord(2)))
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drawStaticMessage(kTextNothing);
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}
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break;
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}
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break;
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case 5:
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if (_conditions->in(curInv)) {
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