LAB: Reduce the scope of some variables

This commit is contained in:
Strangerke 2015-12-29 13:31:34 +01:00
parent b580d2d1d0
commit 9834d37b33

View file

@ -380,12 +380,6 @@ void LabEngine::decIncInv(uint16 *curInv, bool decreaseFl) {
}
void LabEngine::mainGameLoop() {
uint16 actionMode = 4;
uint16 curInv = kItemMap;
bool forceDraw = false;
bool gotMessage = true;
_graphics->setPalette(initColors, 8);
_closeDataPtr = nullptr;
@ -407,6 +401,7 @@ void LabEngine::mainGameLoop() {
_graphics->_longWinInFront = false;
_graphics->drawPanel();
uint16 actionMode = 4;
perFlipButton(actionMode);
// Load saved slot from the launcher, if requested
@ -421,6 +416,9 @@ void LabEngine::mainGameLoop() {
_music->checkRoomMusic();
}
uint16 curInv = kItemMap;
bool forceDraw = false;
bool gotMessage = true;
// Set up initial picture.
while (1) {
_event->processInput();
@ -549,6 +547,10 @@ void LabEngine::showLab2Teaser() {
bool LabEngine::processEvent(MessageClass tmpClass, uint16 code, uint16 qualifier, Common::Point tmpPos,
uint16 &curInv, IntuiMessage *curMsg, bool &forceDraw, uint16 buttonId, uint16 &actionMode) {
if (shouldQuit())
return false;
MessageClass msgClass = tmpClass;
Common::Point curPos = tmpPos;
uint16 oldDirection = 0;
@ -562,9 +564,6 @@ bool LabEngine::processEvent(MessageClass tmpClass, uint16 code, uint16 qualifie
_anim->_doBlack = false;
if (shouldQuit())
return false;
if (_graphics->_longWinInFront) {
if (msgClass == kMessageRawKey || leftButtonClick || rightButtonClick) {
_graphics->_longWinInFront = false;
@ -704,9 +703,6 @@ bool LabEngine::processKey(IntuiMessage *curMsg, uint32 msgClass, uint16 &qualif
}
void LabEngine::processMainButton(uint16 &curInv, uint16 &lastInv, uint16 &oldDirection, bool &forceDraw, uint16 buttonId, uint16 &actionMode) {
uint16 newDir;
uint16 oldRoomNum;
switch (buttonId) {
case kButtonPickup:
case kButtonUse:
@ -753,7 +749,7 @@ void LabEngine::processMainButton(uint16 &curInv, uint16 &lastInv, uint16 &oldDi
break;
case kButtonLeft:
case kButtonRight:
case kButtonRight: {
_closeDataPtr = nullptr;
if (buttonId == kButtonLeft)
drawStaticMessage(kTextTurnLeft);
@ -763,17 +759,18 @@ void LabEngine::processMainButton(uint16 &curInv, uint16 &lastInv, uint16 &oldDi
_curFileName = " ";
oldDirection = _direction;
newDir = processArrow(_direction, buttonId - 6);
uint16 newDir = processArrow(_direction, buttonId - 6);
doTurn(_direction, newDir);
_anim->_doBlack = true;
_direction = newDir;
forceDraw = true;
mayShowCrumbIndicator();
}
break;
case kButtonForward:
case kButtonForward: {
_closeDataPtr = nullptr;
oldRoomNum = _roomNum;
int oldRoomNum = _roomNum;
if (doGoForward()) {
if (oldRoomNum == _roomNum)
@ -831,6 +828,7 @@ void LabEngine::processMainButton(uint16 &curInv, uint16 &lastInv, uint16 &oldDi
}
mayShowCrumbIndicator();
}
break;
case kButtonMap:
@ -844,8 +842,6 @@ void LabEngine::processMainButton(uint16 &curInv, uint16 &lastInv, uint16 &oldDi
}
void LabEngine::processAltButton(uint16 &curInv, uint16 &lastInv, uint16 buttonId, uint16 &actionMode) {
bool saveRestoreSuccessful = true;
_anim->_doBlack = true;
switch (buttonId) {
@ -861,12 +857,12 @@ void LabEngine::processAltButton(uint16 &curInv, uint16 &lastInv, uint16 buttonI
drawRoomMessage(curInv, _closeDataPtr);
break;
case kButtonSaveLoad:
case kButtonSaveLoad: {
interfaceOff();
_anim->stopDiff();
_curFileName = " ";
saveRestoreSuccessful = saveRestoreGame();
bool saveRestoreSuccessful = saveRestoreGame();
_closeDataPtr = nullptr;
_mainDisplay = true;
@ -880,6 +876,7 @@ void LabEngine::processAltButton(uint16 &curInv, uint16 &lastInv, uint16 buttonI
_graphics->setPalette(initColors, 8);
_system->delayMillis(1000);
}
}
break;
case kButtonUseItem:
@ -1006,8 +1003,8 @@ void LabEngine::performAction(uint16 actionMode, Common::Point curPos, uint16 &c
_closeDataPtr = tmpClosePtr;
} else if (curPos.y < (_utils->vgaScaleY(149) + _utils->svgaCord(2)))
drawStaticMessage(kTextNothing);
}
break;
}
break;
case 5:
if (_conditions->in(curInv)) {