Lastest Simon changes
svn-id: r12242
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1 changed files with 70 additions and 50 deletions
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@ -13,16 +13,20 @@ typedef struct {
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const char *wav_filename;
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const char *wav_filename;
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const char *voc_filename;
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const char *voc_filename;
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const char *mp3_filename;
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const char *mp3_filename;
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const char *vorbis_filename;
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const char *voc_effects_filename;
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const char *voc_effects_filename;
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const char *mp3_effects_filename;
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const char *mp3_effects_filename;
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const char *vorbis_effects_filename;
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const char *gamepc_filename;
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const char *gamepc_filename;
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#else
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#else
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const char gme_filename[12];
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const char gme_filename[12];
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const char wav_filename[12];
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const char wav_filename[12];
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const char voc_filename[12];
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const char voc_filename[12];
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const char mp3_filename[12];
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const char mp3_filename[12];
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const char vorbis_filename[12];
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const char voc_effects_filename[12];
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const char voc_effects_filename[12];
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const char mp3_effects_filename[12];
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const char mp3_effects_filename[12];
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const char vorbis_effects_filename[12];
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const char gamepc_filename[12];
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const char gamepc_filename[12];
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#endif
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#endif
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} GameSpecificSettings;
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} GameSpecificSettings;
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@ -31,14 +35,16 @@ static void addSimon_simon1_settings() {
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GameSpecificSettings simon1_settings = {
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GameSpecificSettings simon1_settings = {
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"SIMON.GME", // gme_filename
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"SIMON.GME", // gme_filename
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"SIMON.WAV", // wav_filename
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"SIMON.WAV", // wav_filename
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"SIMON.VOC", // voc_filename
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"SIMON.VOC", // voc_filename
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"SIMON.MP3", // mp3_filename
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"SIMON.MP3", // mp3_filename
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"EFFECTS.VOC", // voc_effects_filename
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"SIMON.OGG", // vorbis_filename
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"EFFECTS.MP3", // mp3_effects_filename
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"EFFECTS.VOC", // voc_effects_filename
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"GAMEPC", // gamepc_filename
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"EFFECTS.MP3", // mp3_effects_filename
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};
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"EFFECTS.OGG", // vorbis_effects_filename
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"GAMEPC", // gamepc_filename
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};
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writeRecord(&simon1_settings, sizeof(simon1_settings), GBVARS_SIMON1SETTINGS_INDEX, GBVARS_SIMON);
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writeRecord(&simon1_settings, sizeof(simon1_settings), GBVARS_SIMON1SETTINGS_INDEX, GBVARS_SIMON);
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}
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}
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@ -47,13 +53,15 @@ static void addSimon_simon1acorn_settings() {
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GameSpecificSettings simon1acorn_settings = {
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GameSpecificSettings simon1acorn_settings = {
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"DATA", // gme_filename
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"DATA", // gme_filename
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"", // wav_filename
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"", // wav_filename
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"SIMON", // voc_filename
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"SIMON", // voc_filename
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"SIMON.MP3", // mp3_filename
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"SIMON.MP3", // mp3_filename
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"EFFECTS", // voc_effects_filename
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"SIMON.OGG", // vorbis_filename
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"EFFECTS.MP3", // mp3_effects_filename
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"EFFECTS", // voc_effects_filename
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"GAMEBASE", // gamepc_filename
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"EFFECTS.MP3", // mp3_effects_filename
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"EFFECTS.OGG", // vorbis_effects_filename
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"GAMEBASE", // gamepc_filename
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};
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};
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writeRecord(&simon1acorn_settings, sizeof(simon1acorn_settings), GBVARS_SIMON1ACORNSETTINGS_INDEX, GBVARS_SIMON);
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writeRecord(&simon1acorn_settings, sizeof(simon1acorn_settings), GBVARS_SIMON1ACORNSETTINGS_INDEX, GBVARS_SIMON);
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@ -63,15 +71,18 @@ static void addSimon_simon1amiga_settings() {
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GameSpecificSettings simon1amiga_settings = {
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GameSpecificSettings simon1amiga_settings = {
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"", // gme_filename
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"", // gme_filename
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"", // wav_filename
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"", // wav_filename
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"", // voc_filename
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"", // voc_filename
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"SIMON.MP3", // mp3_filename
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"SIMON.MP3", // mp3_filename
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"", // voc_effects_filename
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"SIMON.OGG", // vorbis_filename
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"", // mp3_effects_filename
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"", // voc_effects_filename
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"gameamiga", // gamepc_filename
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"", // mp3_effects_filename
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"", // vorbis_effects_filename
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"gameamiga", // gamepc_filename
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};
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};
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writeRecord(&simon1amiga_settings, sizeof(simon1amiga_settings), GBVARS_SIMON1AMIGASETTINGS_INDEX, GBVARS_SIMON);
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writeRecord(&simon1amiga_settings, sizeof(simon1amiga_settings), GBVARS_SIMON1AMIGASETTINGS_INDEX, GBVARS_SIMON);
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}
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}
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///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////
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@ -80,13 +91,15 @@ static void addSimon_simon1demo_settings() {
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GameSpecificSettings simon1demo_settings = {
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GameSpecificSettings simon1demo_settings = {
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"", // gme_filename
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"", // gme_filename
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"", // wav_filename
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"", // wav_filename
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"", // voc_filename
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"", // voc_filename
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"", // mp3_filename
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"", // mp3_filename
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"", // voc_effects_filename
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"", // vorbis_filename
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"", // mp3_effects_filename
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"", // voc_effects_filename
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"GDEMO", // gamepc_filename
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"", // mp3_effects_filename
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"", // vorbis_effects_filename
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"GDEMO", // gamepc_filename
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};
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};
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writeRecord(&simon1demo_settings, sizeof(simon1demo_settings), GBVARS_SIMON1DEMOSETTINGS_INDEX, GBVARS_SIMON);
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writeRecord(&simon1demo_settings, sizeof(simon1demo_settings), GBVARS_SIMON1DEMOSETTINGS_INDEX, GBVARS_SIMON);
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@ -96,15 +109,18 @@ static void addSimon_simon2win_settings() {
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GameSpecificSettings simon2win_settings = {
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GameSpecificSettings simon2win_settings = {
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"SIMON2.GME", // gme_filename
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"SIMON2.GME", // gme_filename
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"SIMON2.WAV", // wav_filename
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"SIMON2.WAV", // wav_filename
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"SIMON2.VOC", // voc_filename
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"SIMON2.VOC", // voc_filename
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"SIMON2.MP3", // mp3_filename
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"SIMON2.MP3", // mp3_filename
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"", // voc_effects_filename
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"SIMON2.OGG", // vorbis_filename
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"", // mp3_effects_filename
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"", // voc_effects_filename
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"GSPTR30", // gamepc_filename
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"", // mp3_effects_filename
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"", // vorbis_effects_filename
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"GSPTR30", // gamepc_filename
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};
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};
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writeRecord(&simon2win_settings, sizeof(simon2win_settings), GBVARS_SIMON2WINSETTINGS_INDEX, GBVARS_SIMON);
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writeRecord(&simon2win_settings, sizeof(simon2win_settings), GBVARS_SIMON2WINSETTINGS_INDEX, GBVARS_SIMON);
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}
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}
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///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////
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@ -112,13 +128,15 @@ static void addSimon_simon2mac_settings() {
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GameSpecificSettings simon2mac_settings = {
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GameSpecificSettings simon2mac_settings = {
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"Simon2.gme", // gme_filename
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"Simon2.gme", // gme_filename
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"", // wav_filename
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"", // wav_filename
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"", // voc_filename
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"", // voc_filename
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"SIMON2.MP3", // mp3_filename
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"SIMON2.MP3", // mp3_filename
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"", // voc_effects_filename
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"SIMON2.OGG", // vorbis_filename
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"", // mp3_effects_filename
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"", // voc_effects_filename
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"gsptr30", // gamepc_filename
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"", // mp3_effects_filename
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"", // vorbis_effects_filename
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"gsptr30", // gamepc_filename
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};
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};
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writeRecord(&simon2mac_settings, sizeof(simon2mac_settings), GBVARS_SIMON2MACSETTINGS_INDEX, GBVARS_SIMON);
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writeRecord(&simon2mac_settings, sizeof(simon2mac_settings), GBVARS_SIMON2MACSETTINGS_INDEX, GBVARS_SIMON);
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@ -128,13 +146,15 @@ static void addSimon_simon2dos_settings() {
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GameSpecificSettings simon2dos_settings = {
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GameSpecificSettings simon2dos_settings = {
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"SIMON2.GME", // gme_filename
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"SIMON2.GME", // gme_filename
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"", // wav_filename
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"", // wav_filename
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"", // voc_filename
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"", // voc_filename
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"", // mp3_filename
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"", // mp3_filename
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"", // voc_effects_filename
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"", // vorbis_filename
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"", // mp3_effects_filename
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"", // voc_effects_filename
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"GAME32", // gamepc_filename
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"", // mp3_effects_filename
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"", // vorbis_effects_filename
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"GAME32", // gamepc_filename
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};
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};
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writeRecord(&simon2dos_settings, sizeof(simon2dos_settings), GBVARS_SIMON2DOSSETTINGS_INDEX, GBVARS_SIMON);
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writeRecord(&simon2dos_settings, sizeof(simon2dos_settings), GBVARS_SIMON2DOSSETTINGS_INDEX, GBVARS_SIMON);
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