init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning

svn-id: r7393
This commit is contained in:
Max Horn 2003-05-08 15:48:50 +00:00
parent 6ab104cc3c
commit 98881c3a6a
21 changed files with 486 additions and 350 deletions

View file

@ -679,8 +679,8 @@ void Scumm_v5::o5_cursorCommand() {
}
if (!(_features & GF_OLD_BUNDLE) && _gameId != GID_INDY3_256) {
_vars[VAR_CURSORSTATE] = _cursor.state;
_vars[VAR_USERPUT] = _userPut;
VAR(VAR_CURSORSTATE) = _cursor.state;
VAR(VAR_USERPUT) = _userPut;
}
}
@ -737,7 +737,7 @@ void Scumm_v5::o5_doSentence() {
a = getVarOrDirectByte(0x80);
if (a == 0xFE) {
_sentenceNum = 0;
stopScriptNr(_vars[VAR_SENTENCE_SCRIPT]);
stopScriptNr(VAR(VAR_SENTENCE_SCRIPT));
clearClickedStatus();
return;
}
@ -876,7 +876,7 @@ void Scumm_v5::o5_expression() {
case 6: /* normal opcode */
_opcode = fetchScriptByte();
executeOpcode(_opcode);
push(_vars[0]);
push(_scummVars[0]);
break;
}
}
@ -1082,7 +1082,7 @@ void Scumm_v5::o5_getClosestObjActor() {
getResultPos();
act = getVarOrDirectWord(0x80);
obj = _vars[VAR_ACTOR_RANGE_MAX];
obj = VAR(VAR_ACTOR_RANGE_MAX);
do {
dist = getObjActToObjActDist(act, obj);
@ -1090,7 +1090,7 @@ void Scumm_v5::o5_getClosestObjActor() {
closest_dist = dist;
closest_obj = obj;
}
} while (--obj >= _vars[VAR_ACTOR_RANGE_MIN]);
} while (--obj >= VAR(VAR_ACTOR_RANGE_MIN));
setResult(closest_dist);
}
@ -1309,7 +1309,7 @@ void Scumm_v5::o5_lights() {
c = fetchScriptByte();
if (c == 0)
_vars[VAR_CURRENT_LIGHTS] = a;
VAR(VAR_CURRENT_LIGHTS) = a;
else if (c == 1) {
_flashlightXStrips = a;
_flashlightYStrips = b;
@ -1337,7 +1337,7 @@ void Scumm_v5::o5_loadRoomWithEgo() {
obj = getVarOrDirectWord(0x80);
room = getVarOrDirectByte(0x40);
a = derefActorSafe(_vars[VAR_EGO], "o5_loadRoomWithEgo");
a = derefActorSafe(VAR(VAR_EGO), "o5_loadRoomWithEgo");
a->putActor(0, 0, room);
_egoPositioned = false;
@ -1345,9 +1345,9 @@ void Scumm_v5::o5_loadRoomWithEgo() {
x = (int16)fetchScriptWord();
y = (int16)fetchScriptWord();
_vars[VAR_WALKTO_OBJ] = obj;
VAR(VAR_WALKTO_OBJ) = obj;
startScene(a->room, a, obj);
_vars[VAR_WALKTO_OBJ] = 0;
VAR(VAR_WALKTO_OBJ) = 0;
// FIXME: Can this be removed?
camera._cur.x = a->x;
@ -1437,7 +1437,7 @@ void Scumm_v5::o5_pickupObject() {
if (room == 0)
room = _roomResource;
addObjectToInventory(obj, room);
putOwner(obj, _vars[VAR_EGO]);
putOwner(obj, VAR(VAR_EGO));
putClass(obj, 32, 1);
putState(obj, 1);
removeObjectFromRoom(obj);
@ -1451,7 +1451,7 @@ void Scumm_v5::o5_print() {
}
void Scumm_v5::o5_printEgo() {
_actorToPrintStrFor = (byte)_vars[VAR_EGO];
_actorToPrintStrFor = (byte)VAR(VAR_EGO);
decodeParseString();
}
@ -1500,7 +1500,7 @@ void Scumm_v5::o5_putActorInRoom() {
room = getVarOrDirectByte(0x40);
if (a == NULL) return; // FIXME - yet another null dref hack, see bug 639201
if (a->visible && _currentRoom != room && _vars[VAR_TALK_ACTOR] == a->number) {
if (a->visible && _currentRoom != room && VAR(VAR_TALK_ACTOR) == a->number) {
clearMsgQueue();
}
a->room = room;
@ -1668,8 +1668,8 @@ void Scumm_v5::o5_roomOps() {
a = _scrWidth - (_realWidth / 2);
if (b > _scrWidth - (_realWidth / 2))
b = _scrWidth - (_realWidth / 2);
_vars[VAR_CAMERA_MIN_X] = a;
_vars[VAR_CAMERA_MAX_X] = b;
VAR(VAR_CAMERA_MIN_X) = a;
VAR(VAR_CAMERA_MAX_X) = b;
break;
case 2: /* room color */
if (_features & GF_SMALL_HEADER) {
@ -2007,7 +2007,7 @@ void Scumm_v5::o5_startMusic() {
}
void Scumm_v5::o5_startSound() {
_vars[VAR_MUSIC_TIMER] = 0;
VAR(VAR_MUSIC_TIMER) = 0;
_sound->addSoundToQueue(getVarOrDirectByte(0x80));
}
@ -2034,9 +2034,9 @@ void Scumm_v5::o5_soundKludge() {
if (_features & GF_SMALL_HEADER) { // Is WaitForSentence in SCUMM V3
if (_sentenceNum) {
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
return;
} else if (!isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
} else if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
return;
_scriptPointer--;
@ -2320,7 +2320,7 @@ void Scumm_v5::o5_wait() {
return;
}
case 2: /* wait for message */
if (_vars[VAR_HAVE_MSG])
if (VAR(VAR_HAVE_MSG))
break;
return;
case 3: /* wait for camera */
@ -2329,11 +2329,11 @@ void Scumm_v5::o5_wait() {
return;
case 4: /* wait for sentence */
if (_sentenceNum) {
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
return;
break;
}
if (!isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
return;
break;
default:
@ -2491,7 +2491,7 @@ void Scumm_v5::decodeParseString() {
int delay = (uint16)getVarOrDirectWord(0x40);
if (_gameId == GID_LOOM256) {
_vars[VAR_MUSIC_TIMER] = 0;
VAR(VAR_MUSIC_TIMER) = 0;
if (offset == 0 && delay == 0) {
_sound->stopCD();
} else {
@ -2639,7 +2639,7 @@ void Scumm_v5::o5_pickupObjectOld() {
// warning("adding %d from %d to inventoryOld", obj, _currentRoom);
addObjectToInventory(obj, _roomResource);
removeObjectFromRoom(obj);
putOwner(obj, _vars[VAR_EGO]);
putOwner(obj, VAR(VAR_EGO));
putClass(obj, 32, 1);
putState(obj, 1);
clearDrawObjectQueue();