SAGA no longer has its own line-drawing code, so this comment no longer
applies. svn-id: r18495
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@ -23,17 +23,12 @@
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// Misc. graphics routines
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// Line drawing code utilizes Bresenham's run-length slice algorithm
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// described in "Michael Abrash's Graphics Programming Black Book",
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// Coriolis Group Books, 1997
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/interface.h"
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#include "common/system.h"
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namespace Saga {
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Gfx::Gfx(OSystem *system, int width, int height, GameDetector &detector) : _system(system) {
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