Removed the gfxw_new_visual and gfxw_new_port wrappers, moved _kfuncTable inside the Kernel class and moved gfxw_find_port inside the GfxVisual struct
svn-id: r41125
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15 changed files with 73 additions and 111 deletions
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@ -837,7 +837,6 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
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// s->_kernel = 0; // FIXME: We should set s->_kernel to 0 here,
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// else it could be freed when the old EngineState is freed. Luckily, this freeing currently
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// never happens, so we don't need to.
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retval->_kfuncTable = s->_kfuncTable;
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// Copy breakpoint information from current game instance
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retval->have_bp = s->have_bp;
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