cleanup toSimpleDir: should be easier to understand this way, and hopefully fixes the valgrind warnings

svn-id: r6755
This commit is contained in:
Max Horn 2003-03-07 21:56:38 +00:00
parent ade9c80333
commit 992b4f479f

View file

@ -1447,16 +1447,18 @@ int oldDirToNewDir(int dir) {
// Convert an angle to a simple direction. // Convert an angle to a simple direction.
// //
int toSimpleDir(int dirType, int dir) { int toSimpleDir(int dirType, int dir) {
const int16 many_direction_tab[16] = { if (dirType) {
71, 109, 251, 289, -1, -1, -1, -1, const int16 directions[] = { 22, 72, 107, 157, 202, 252, 287, 337 };
22, 72, 107, 157, 202, 252, 287, 337 for (int i = 0; i < 7; i++)
}; if (dir >= directions[i] && dir <= directions[i+1])
int num = dirType ? 8 : 4; return i;
const int16 *dirtab = &many_direction_tab[dirType * 8]; } else {
for (int i = 1; i < num-1; i++, dirtab++) { const int16 directions[] = { 71, 109, 251, 289 };
if (dir >= dirtab[0] && dir <= dirtab[1]) for (int i = 0; i < 3; i++)
if (dir >= directions[i] && dir <= directions[i+1])
return i; return i;
} }
return 0; return 0;
} }